{"id":104059,"date":"2022-10-21T19:35:10","date_gmt":"2022-10-21T19:35:10","guid":{"rendered":"https:\/\/harchi90.com\/god-of-war-ragnarok-on-ps5-ps4-is-playstation-at-its-pomp\/"},"modified":"2022-10-21T19:35:10","modified_gmt":"2022-10-21T19:35:10","slug":"god-of-war-ragnarok-on-ps5-ps4-is-playstation-at-its-pomp","status":"publish","type":"post","link":"https:\/\/harchi90.com\/god-of-war-ragnarok-on-ps5-ps4-is-playstation-at-its-pomp\/","title":{"rendered":"God of War Ragnarok on PS5, PS4 Is PlayStation At Its Pomp"},"content":{"rendered":"
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After several hours with God of War Ragnarok there are some things we can tell you and much, much more we cannot, but we’ll begin with our overriding sentiment so far: this is why we love PlayStation. The reality is biased as we may be, no one does it quite<\/em> like PS Studios. Nintendo may be the kings of gameplay \u2013 and, to be clear, Kratos’ sophomore sojourn in Nordic mythology is no slouch in that department either \u2013 but the way this sequel is able to draw you in with its characters, world, and just sheer production values \u200b\u200bis unmatched. We wished we could elaborate further, but let’s just say that one dude with the hammer \u2013 crikey almighty, that’s been worth the four year wait!<\/p>\n

What Bell<\/em> we say, then? Well, the first few hours are good \u2013 really<\/em> good. While the previous God of War was a revelation for the franchise, this is clearly building from the same blueprint. That means you should expect more of the same: Kratos is short-tempered, but nuanced now, with an older Atreus making for an evolved father-and-son relationship that has advanced from the previous game. Rather than opt for a long, drawn-out introduction, Santa Monica Studio very quickly layers in all of the mechanics from the previous game, giving you more than enough time to find firm footing, without the kind of protracted build-up that many sequels adopt.<\/p>\n