{"id":139353,"date":"2022-11-25T23:15:50","date_gmt":"2022-11-25T23:15:50","guid":{"rendered":"https:\/\/harchi90.com\/the-original-quake-gets-a-ray-tracing-upgrade-and-its-incredible\/"},"modified":"2022-11-25T23:15:50","modified_gmt":"2022-11-25T23:15:50","slug":"the-original-quake-gets-a-ray-tracing-upgrade-and-its-incredible","status":"publish","type":"post","link":"https:\/\/harchi90.com\/the-original-quake-gets-a-ray-tracing-upgrade-and-its-incredible\/","title":{"rendered":"The original Quake gets a ray tracing upgrade – and it’s incredible"},"content":{"rendered":"
The transformative power of ray tracing has proven itself across many different games but perhaps the most impressive upgrades come from revisiting older, classic PC titles, and a recent mod for the original Quake delivers frankly astonishing results. This is less a mod and more a full-on RT remaster for one of PC’s finest games, arriving courtesy of Sultim Tsyrendashiev, the maker of path-traced renditions of Serious Sam and Doom, and who’s currently working on RT Half-Life. Tsyrendashiev has taken the Vulkan port of Quake by id Software’s Axel Gneiting and delivered something very, very special.<\/p>\n
But first up, how do you get your hands on the modified game? Simply download the necessary files from the VKQuake-RT github page and merge them with the version of Quake you own per the instructions on the page. It’s all relatively straightforward, but I do recommend making one small change to the instructions. DLSS and FSR2 are supported – and both deliver great results overall, by the way – but the recommended DLSS 2.4.0 should be swapped out for the earlier DLSS 2.2.6. Doing this eliminates blurring issues that kick in with the more recent rendition of Nvidia’s machine-learning upscaling technology. <\/p>\n
Beyond image reconstruction, gamers actually get two different RT implementations with this mod – a ‘classic’ option that looks more like the original game with some very nice ray-traced upgrades, alongside a full path-tracer, radically transforming the aesthetic of the game . <\/p>\n