{"id":142115,"date":"2022-11-28T18:50:04","date_gmt":"2022-11-28T18:50:04","guid":{"rendered":"https:\/\/harchi90.com\/details-surface-of-an-f-zero-switch-game-prototype\/"},"modified":"2022-11-28T18:50:04","modified_gmt":"2022-11-28T18:50:04","slug":"details-surface-of-an-f-zero-switch-game-prototype","status":"publish","type":"post","link":"https:\/\/harchi90.com\/details-surface-of-an-f-zero-switch-game-prototype\/","title":{"rendered":"Details surface of an F-Zero Switch game prototype"},"content":{"rendered":"
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New details have surfaced of an F-Zero Switch game prototype.\n<\/p>\n

YouTube channel DidYouKnowGaming interviewed ex-Nintendo programmer Giles Goddard, who now runs his own studio (Chuhai Labs – Cursed to Golf, Carve Snowboarding). Previously he worked on Super Mario 64, Star Fox, and 1080 Snowboarding.\n<\/p>\n

In 2021, Goddard hosted a reddit AMA where he admitted F-Zero was his favorite game on the SNES and that his studio had created an F-Zero prototype with ultra-realistic physics that was never released. DidYouKnowGaming dug deeper.\n<\/p>\n

Eurogamer Newscast: Why is Sony worried about Call of Duty on PlayStation 6?<\/figcaption><\/figure>\n<\/p>\n

After that AMA, he told GameXplain: “Nintendo are very wary about using old IP, because it’s such a huge thing for them to do, it’s much easier to go with a new IP than to reuse an old one”.\n<\/p>\n

Further, he said he was stuck in a catch-22 with Nintendo where his pitch was refused due to a lack of people on the team, but Goddard needed that money to increase the team size.\n<\/p>\n

In a new interview with DidYouKnowGaming, Goddard revealed more on the prototype’s physics.\n<\/p>\n

“It was super fast, super chaotic, super realistic physics, so it feels like F-Zero, but there’s a lot more depth there… It was quite interesting to see what situations you could get the entire race into,” he said .\n<\/p>\n

“You could bump one car, it would bump into two other cars, and they would bump into the rest of the pack and it would cause an entire pile-up.\n<\/p>\n

“So it was just fun playing around and seeing how badly you could screw up the race… A fresh take on F-Zero would’ve been really cool.”\n<\/p>\n

Each vehicle had four jets and when damage was taken, it would affect the jets differently by, for instance, impacting steering or causing a flip.\n<\/p>\n

The core of the prototype, though, was “massive multiplayer”, which included 16 human players online and 16 AI (so 32 total in each race), and a map editor with courses shared with friends. It was planned to run at 60fps on Switch.\n<\/p>\n

Although Goddard agreed with DidYouKnowGaming to release a demo of the prototype, this fell through for legal reasons.\n<\/p>\n

The last major console release for the series was F-Zero GX on the GameCube, released back in 2003.\n<\/p>\n

Fans have been eager to see a new game in the series, but Nintendo appears to have no plans. Back in 2013 Nintendo’s Shigeru Miyamoto said he didn’t have a strong enough idea for a new game.\n<\/p>\n

It seems not even Goddard’s online multiplayer racer was enough.\n<\/p>\n

You can check out the full story in the video below.\n<\/p>\n

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