{"id":143719,"date":"2022-11-30T07:44:20","date_gmt":"2022-11-30T07:44:20","guid":{"rendered":"https:\/\/harchi90.com\/dlss-3-latency-doesnt-impact-player-experience-says-nfs-unbound-dev-fsr-2-2-is-in-the-game-xess-may-be-added\/"},"modified":"2022-11-30T07:44:20","modified_gmt":"2022-11-30T07:44:20","slug":"dlss-3-latency-doesnt-impact-player-experience-says-nfs-unbound-dev-fsr-2-2-is-in-the-game-xess-may-be-added","status":"publish","type":"post","link":"https:\/\/harchi90.com\/dlss-3-latency-doesnt-impact-player-experience-says-nfs-unbound-dev-fsr-2-2-is-in-the-game-xess-may-be-added\/","title":{"rendered":"DLSS 3 Latency Doesn’t Impact Player Experience, Says NFS Unbound Dev; FSR 2.2 Is in the Game, XeSS May Be Added"},"content":{"rendered":"
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The latest chapter of our NVIDIA DLSS 3 developer tech talks is all about Need for Speed \u200b\u200bUnbound, out today for EA Play\/EA Play Pro subscribers and users who pre-ordered the Palace Edition.<\/p>\n

Need for Speed \u200b\u200bUnbound as a racing game is an interesting use case for DLSS 3. As we discussed in previous articles, NVIDIA’s new technology can significantly boost FPS thanks to its Frame Generation component that runs independently of the CPU. However, the downside is that there is a bit of extra latency compared to DLSS 2 (Super Resolution) and Reflex, which could potentially be an issue in games that are all about precision.<\/p>\n

We discussed that and much more, including confirmation of AMD FSR 2.2 support in the game and additional details on the PC specs, with Andrei Shires, Criterion’s Studio Technical Director. Stay tuned on Wccftech for more on Need for Speed \u200b\u200bUnbound, including our review.<\/p>\n