{"id":147008,"date":"2022-12-03T13:57:04","date_gmt":"2022-12-03T13:57:04","guid":{"rendered":"https:\/\/harchi90.com\/new-chamber-nerfs-in-patch-5-12-are-almost-too-punishing\/"},"modified":"2022-12-03T13:57:04","modified_gmt":"2022-12-03T13:57:04","slug":"new-chamber-nerfs-in-patch-5-12-are-almost-too-punishing","status":"publish","type":"post","link":"https:\/\/harchi90.com\/new-chamber-nerfs-in-patch-5-12-are-almost-too-punishing\/","title":{"rendered":"New Chamber nerfs in patch 5.12 are almost too punishing"},"content":{"rendered":"
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The Chamber nerfs that virtually every Valorant player has been waiting for have finally arrived.<\/p>\n

\u201cChamber’s remained a dominant pick and we need to strike the right balance between preserving his identity and maintaining Valorant’s game health,\u201d tweeted<\/a> Riot. \u201cSo we’re making changes to most of his abilities in patch 5.12.\u201d<\/p>\n

As it turns out, these changes are among the most punishing to ever hit an agent in the game. The French sentinel will likely lose his dominant place in the meta, with all of his abilities becoming significantly less potent and effective.<\/p>\n


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All the Chamber nerfs in Valorant patch 5.12<\/strong><\/h2>\n

rendezvous<\/strong><\/h3>\n
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  • Chamber now places a single anchor that can be teleported to while inside its range.<\/li>\n
  • Radius increased from 7.5 meters to 13 meters.<\/li>\n
  • Removed teleport activation height restriction.<\/li>\n
  • Increased weapon equip time after teleporting from 0.4 seconds to 0.7 seconds (Headhunter is unaffected by new teleporting change).<\/li>\n
  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.<\/li>\n
  • Chamber no longer incurs an additional cooldown when recalling his anchor after teleporting.<\/li>\n<\/ul>\n

    The most noteworthy change to the sentinel agent involves his Rendezvous teleport. Chamber now only has a single anchor that he can teleport to while inside its radius.<\/p>\n

    He was previously the best agent for taking early duels, because he could teleport instantly to safety and was nearly impossible to trade.<\/p>\n

    To make up for the nerfs, they are increasing the radius of the anchor from 7.5m to 13m. Players will also be able to teleport to higher ground if they place the anchor on a different verticality, so long as they are within Rendezvous’ radius.<\/p>\n

    The shorter teleport distance means Chamber will not be completely safe even after teleporting. His opponents will be just around the corner, and speedy agents like Jett, Raze, or Neon could easily catch up with him.<\/p>\n

    What’s more, his weapon equip time after teleporting will be increased from 0.4s to 0.7s, so he will be even more vulnerable.<\/p>\n

    He could also end up not being able to teleport in certain rounds altogether, because Rendezvous will be disabled for the remainder of the round if the teleport anchor is destroyed.<\/p>\n


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