Captured on Nintendo Switch (Handheld\/Undocked)<\/figcaption><\/figure>\nThe delight of Daniel Mullins’ games is the way they obliterate expectations. If there’s a problem with having such a distinctive creative voice, though, is that we’ve been trained by his previous games to expect the unexpected. And that’s why Inscryption’s arrival on Switch is such a treat: as the first of Mullins ‘games to hit the console, many Switch owners wo n’t have had the chance to play his earlier works. If you’re one of them, you’re in for a treat.<\/p>\n
The Switch home screen icon for Inscryption is a 3.5-inch floppy disk. The game loads with a flickery CRT filter over the production logos and then frames the whole work as a dusty old computer game that hasn’t been played in a long time. That game is a card game, played against a mysterious Dungeon Master-type figure. However, within minutes, it becomes apparent that your eerie foe isn’t talking to you, the player of the computer game, but to an in-game avatar who is playing the card game inside the computer game. So before you’ve even sat comfortably, Inscryption has you playing a game within<\/em> a game within a game<\/em>.<\/p>\n