{"id":149256,"date":"2022-12-06T01:23:07","date_gmt":"2022-12-06T01:23:07","guid":{"rendered":"https:\/\/harchi90.com\/ea-made-ps2-lord-of-the-rings-game-with-tiger-woods-golf-engine\/"},"modified":"2022-12-06T01:23:07","modified_gmt":"2022-12-06T01:23:07","slug":"ea-made-ps2-lord-of-the-rings-game-with-tiger-woods-golf-engine","status":"publish","type":"post","link":"https:\/\/harchi90.com\/ea-made-ps2-lord-of-the-rings-game-with-tiger-woods-golf-engine\/","title":{"rendered":"EA Made PS2 Lord Of The Rings Game With Tiger Woods Golf Engine"},"content":{"rendered":"
\n
\n
<\/p>\n
\n
\"Tiger<\/div>\n<\/div>\n

<\/span><\/p>\n

Image: EA \/ Kotaku<\/figcaption><\/p>\n<\/div>\n

<\/figure>\n

Making video games is very hard. It can take years of work to ship even a small game. One aspect that can take up a particularly large amount of time and resources is building a custom engine, which is why many devs utilize Unreal, Unity, or another pre-existing engine to help speed up development. That’s very common, but recently a really wild example from the PlayStation 2 days came to light in an interview with Glen Schofield, director of the new The Callisto Protocol<\/em>.<\/p>\n

recently, the Callisto Protocol<\/em><\/span> was released to\u2026mixed reviews, let’s say (our own Ashley Bardhan liked how ambitious it was, despite some annoying difficulty spikes). Anyway, to help drum up publicity for the new horror game, director Glen Schofield<\/span> has been going around doing interviews and whatnot. And two weeks ago he did a video with wired<\/em> in which he answered random tweets about game development. That’s where he revealed a fun bit of trivia about a popular Lord of the Rings<\/em> game he worked on at EA.<\/p>\n

Of the wired <\/em>video<\/span>Schofield (who previously worked on Dead Space <\/em>and Call of Duty<\/em>) answers a question as to why devs don’t make their own engines anymore and instead use pre-existing tech. The director explains that it’s just too damn expensive and time-consuming to do this today, and that it’s almost always better to take an old engine and repurpose it, like he did at EA.<\/p>\n