{"id":149552,"date":"2022-12-06T08:09:06","date_gmt":"2022-12-06T08:09:06","guid":{"rendered":"https:\/\/harchi90.com\/the-callisto-protocol-performance-issues-were-a-damn-clerical-error-per-studio-ceo\/"},"modified":"2022-12-06T08:09:06","modified_gmt":"2022-12-06T08:09:06","slug":"the-callisto-protocol-performance-issues-were-a-damn-clerical-error-per-studio-ceo","status":"publish","type":"post","link":"https:\/\/harchi90.com\/the-callisto-protocol-performance-issues-were-a-damn-clerical-error-per-studio-ceo\/","title":{"rendered":"The Callisto Protocol Performance Issues Were a ‘Damn Clerical Error” Per Studio CEO"},"content":{"rendered":"
The Callisto Protocol’s stuttering issues are due to a \u201cdamn clerical error,\u201d according to<\/a> to Striking Distance Studios CEO Glen Schofield.<\/p>\n in a string of separate replies<\/a> on Twitter, Schofield explained that at launch, the wrong file was patched<\/a> in for The Callisto Protocol and that the error occurred because someone was in a rush. \u201cI’ll figure out how this happened but right now my focus is fixing. All our energy is on that. In the end, I’m responsible and accountable,\u201d Schofield said<\/a>.<\/p>\n