{"id":149994,"date":"2022-12-06T18:47:02","date_gmt":"2022-12-06T18:47:02","guid":{"rendered":"https:\/\/harchi90.com\/the-callisto-protocol-ceo-blames-stutter-issues-on-wrong-patch\/"},"modified":"2022-12-06T18:47:02","modified_gmt":"2022-12-06T18:47:02","slug":"the-callisto-protocol-ceo-blames-stutter-issues-on-wrong-patch","status":"publish","type":"post","link":"https:\/\/harchi90.com\/the-callisto-protocol-ceo-blames-stutter-issues-on-wrong-patch\/","title":{"rendered":"The Callisto Protocol CEO Blames Stutter Issues On Wrong Patch"},"content":{"rendered":"
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Image: Striking Distance Studios<\/figcaption><\/p>\n<\/div>\n

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Aggrieved Steam reviewers<\/span> are likely enough indications that The Callisto Protocol<\/em><\/span> has been having a pretty painful opening week. However, if you couldn’t tell from the choral cries of unplayable PC performance and console bugs, game director and Striking Distance Studios CEO Glen Schofield confirms it himself in a series of Twitter replies. Yes, his aspiration to blow his iconic Dead Space<\/em> series out of the sky had some holes in it, some stuttering and crashing, but he maintains that those issues come from \u201ca damn clerical error.\u201d<\/a><\/span><\/p>\n

\u201cA wrong file was patched,\u201d Schofield clarifies in another Twitter reply<\/a><\/span>. \u201cJust freakin error by someone rushing.\u201d<\/p>\n