{"id":150050,"date":"2022-12-06T20:04:10","date_gmt":"2022-12-06T20:04:10","guid":{"rendered":"https:\/\/harchi90.com\/portal-with-rtx-review-ray-tracing-makes-valves-puzzle-fps-spooky\/"},"modified":"2022-12-06T20:04:10","modified_gmt":"2022-12-06T20:04:10","slug":"portal-with-rtx-review-ray-tracing-makes-valves-puzzle-fps-spooky","status":"publish","type":"post","link":"https:\/\/harchi90.com\/portal-with-rtx-review-ray-tracing-makes-valves-puzzle-fps-spooky\/","title":{"rendered":"Portal with RTX review: Ray tracing makes Valve’s puzzle FPS spooky"},"content":{"rendered":"
Can a remaster change a video game’s genre? After a couple of hours with portal<\/em>‘s free ray-tracing update, I’m tempted to say yes.<\/p>\n the original portal<\/em> is on the short list for \u201cfunniest video games ever made.\u201d Released in 2007 as a spinoff of Half-Life, this bite-sized first-person puzzle game grabbed the humor from its parent series and yanked it from the periphery into the spotlight. You play as Chell, a human lab rat, who gradually outsmarts a malevolent artificial intelligence named GLaDOS who talks like Siri by way of Mitch Hedberg. You use little more than your wits, Chell’s physical fitness, and a nonlethal \u201cgun\u201d that, instead of bullets, shoots a pair of interconnected portals. It’s as thrilling as it is cartoonish, best remembered for a cake meme and its closing credits pop song written by humorist musician Jonathan Coulton.<\/p>\n Portal with RTX<\/em> is, in everything thigh<\/em> the visuals, the same game. The same puzzles, the same script and voice acting, the same dessert reference and endgame ditty. Except it looks different. To make the most of the latest high-end graphics cards, GPU maker Nvidia has partnered with portal<\/em>‘s publisher, Valve, to create an updated variant transmogrified by the graphical wizardry of the moment: ray tracing. <\/p>\n