{"id":150953,"date":"2022-12-07T17:22:02","date_gmt":"2022-12-07T17:22:02","guid":{"rendered":"https:\/\/harchi90.com\/days-gone-director-blames-woke-reviewers-programmers-for-critical-reception\/"},"modified":"2022-12-07T17:22:02","modified_gmt":"2022-12-07T17:22:02","slug":"days-gone-director-blames-woke-reviewers-programmers-for-critical-reception","status":"publish","type":"post","link":"https:\/\/harchi90.com\/days-gone-director-blames-woke-reviewers-programmers-for-critical-reception\/","title":{"rendered":"Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception"},"content":{"rendered":"
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Days Gone has become a treasured title among PlayStation enthusiasts, perhaps partly because of its slightly rough reception from critics. It’s important to remember that the undead open world was never<\/em> slammed: it attracted a respectable 71 on Metacritic, and we awarded it a 7\/10 on this very website. By our scale, it’s a good game.<\/p>\n

But platform holder Sony decided against developing a sequel, and the soft critical reception was allegedly a contributing factor. Perhaps still feeling burned by the outcome, Bend Studio veteran John Garvin has taken to twitter<\/a> to share his thoughts on the title’s subdued reviews. In a string of tweets<\/a>he pointed to tech issues and \u201cwoke reviewers\u201d \u200b\u200bas a reason for the less-than-stellar scores.<\/p>\n

The chain of tweets started with a fan posting a picture of the game’s Metacritic score<\/a>, and pointing out they loved the title. Innocent enough. Bend Studio’s community manager Kevin McAllister interjected that the PC version scored better<\/a>which triggered Garvin to chime in.<\/p>\n

he said<\/a>: \u201cThe crazy thing is, nothing changed that [game director Jeff Ross] and I were responsible for. Gameplay and missions and story. All that changed was code cleaned up their sh*t. So, I guess bugs, streaming, and framerate matter. Funny that Jeff and I are the ones who are gone. Huh.\u201d<\/p>\n