{"id":151217,"date":"2022-12-07T23:25:13","date_gmt":"2022-12-07T23:25:13","guid":{"rendered":"https:\/\/harchi90.com\/diablo-4s-skill-tree-has-changed-dramatically\/"},"modified":"2022-12-07T23:25:13","modified_gmt":"2022-12-07T23:25:13","slug":"diablo-4s-skill-tree-has-changed-dramatically","status":"publish","type":"post","link":"https:\/\/harchi90.com\/diablo-4s-skill-tree-has-changed-dramatically\/","title":{"rendered":"Diablo 4’s skill tree has changed dramatically"},"content":{"rendered":"
Diablo 4<\/em>‘s skill tree, through which players allocate skill points to learn new talents and abilities, was once a totally sick, evil-looking, gnarled and blackened tree with, like, hellfire inside, and veins and blood pouring out the bottom. It looked badass. Playing the game’s beta this weekend, I was deeply conflicted to discover that the game’s skill tree is no longer that sick-ass literal tree.<\/p>\n instead, Diablo<\/em> 4<\/em> players can expect a more traditional video game menu interface when the action-RPG launches sometime next year. The skill tree is now a figurative tree, with nodes, straight connective lines, and branches overflowing with skills and modifiers. It now looks like a diagram carved into stone. Players will navigate the big board of skills with a mouse or analog stick, spending skill points earned by leveling up.<\/p>\n Here’s a peek the current look of Diablo 4<\/em>‘s skill tree for the Barbarian class:<\/p>\n