{"id":152407,"date":"2022-12-09T03:22:02","date_gmt":"2022-12-09T03:22:02","guid":{"rendered":"https:\/\/harchi90.com\/nightingale-preview-from-game-awards-2022-survival-crafting-in-style\/"},"modified":"2022-12-09T03:22:02","modified_gmt":"2022-12-09T03:22:02","slug":"nightingale-preview-from-game-awards-2022-survival-crafting-in-style","status":"publish","type":"post","link":"https:\/\/harchi90.com\/nightingale-preview-from-game-awards-2022-survival-crafting-in-style\/","title":{"rendered":"Nightingale preview from Game Awards 2022: ‘Survival-crafting’ in style"},"content":{"rendered":"
Of nightingale<\/em>, players take flight by opening an umbrella. Developers at Inflexion Games, the Edmonton, Alberta-based studio founded in 2018 by BioWare alumni, added this to the unusual fantasy only recently, Neil Thompson, the studio’s art director, told Polygon.<\/p>\n But it may yet become something of a badge, or other marker, helping curious gamers identify or understand something that has a touch of high concept to it. nightingale, <\/em>shown in a two-minute trailer during The Game Awards 2022 on Thursday, is taken from the Victorian era, but it’s definitely not steampunk; and it’s a \u201cshared-world survival crafting\u201d role-playing game, but it’s not a massively multiplayer online game.<\/p>\n \u201cWe’ve made Dragon Age as a dark, medieval fantasy game, and we’ve made Mass Effect as a high science-fiction game,\u201d said Aaryn Flynn, Inflexion’s chief executive and BioWare’s former general manager. (He also has developer credits on Jade Empire<\/em> <\/em>and Dragon Age: Origins<\/em>.) \u201cBut we started off wanting to build this kind of Victorian-era contemporary fantasy, with magic, [that] kind of a setting. And then we saw it, [and] we navigated our way toward the right gameplay for that.\u201d<\/p>\n