{"id":154581,"date":"2022-12-11T10:37:59","date_gmt":"2022-12-11T10:37:59","guid":{"rendered":"https:\/\/harchi90.com\/wild-hearts-kemono-monsters-are-more-than-just-big-lions-tigers-and-bears\/"},"modified":"2022-12-11T10:37:59","modified_gmt":"2022-12-11T10:37:59","slug":"wild-hearts-kemono-monsters-are-more-than-just-big-lions-tigers-and-bears","status":"publish","type":"post","link":"https:\/\/harchi90.com\/wild-hearts-kemono-monsters-are-more-than-just-big-lions-tigers-and-bears\/","title":{"rendered":"Wild Hearts’ kemono monsters are more than just big lions, tigers and bears"},"content":{"rendered":"
Developer Omega Force is best known for its line of Warriors games (Dynasty Warriors, Hyrule Warriors, et al.) but the Koei Tecmo-owned studio’s next project returns to a genre it last flirted with a half-decade ago with Toukiden: monster hunting . Wild Hearts<\/em>which Electronic Arts is publishing, takes the style of game popularized by Capcom’s Monster Hunter and gives it a few twists, letting players take on massive creatures mutated by their natural environments and throwing in a bit of tower-defense mechanics.<\/p>\n On Thursday, at The Game Awards, Omega Force and EA showcased more of the creatures called kemono that are coming to Wild Hearts<\/em>. There’s an ice-infused wolf named Deathstalker, a hawk infused with maple trees and sunlight known as Amaterasu, and tiger named Golden Tempest that’s infested with roots and gold dust.<\/p>\n the creators of Wild Hearts<\/em> told Polygon in an interview over Zoom earlier this week that their kemono monsters were designed to be believable, despite their seemingly magical nature, and frightening, in terms of their aggression and will to survive.<\/p>\n The design of kemono started with the game’s boar creature, a beast with giant tusks and an abundance of eyes that is infused with the trees of its surroundings. These wild animals are affected by their environment, and they, in turn, affect the environment around them, Wild Hearts<\/em> art director Yu Oboshi told Polygon through a translator.<\/p>\n