{"id":155006,"date":"2022-12-11T23:29:15","date_gmt":"2022-12-11T23:29:15","guid":{"rendered":"https:\/\/harchi90.com\/game-director-says-departed-days-gone-sony-bend-punched-above-its-weight\/"},"modified":"2022-12-11T23:29:15","modified_gmt":"2022-12-11T23:29:15","slug":"game-director-says-departed-days-gone-sony-bend-punched-above-its-weight","status":"publish","type":"post","link":"https:\/\/harchi90.com\/game-director-says-departed-days-gone-sony-bend-punched-above-its-weight\/","title":{"rendered":"Game Director Says Departed Days Gone Sony Bend Punched Above Its Weight"},"content":{"rendered":"
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Update:<\/strong> Sony Bend has already responded to writer John Garvin’s controversial comments about Days Gone, and its team. And now former game director Jeff Ross has followed up. in a series of tweets<\/a>he explained that the studio has a \u201csmall but incredibly talented engineering team who punched way above their weight class to finish Days Gone\u201d.<\/p>\n

He continued: \u201cOne engineer single-handedly coded all sound, music, weapon, melee combat, and localisation systems. Another engineer was singularly responsible for all animation systems, physics, the motorcycle, and the horde \u2013 which is just insane. And there were many more just as talented.\u201d<\/p>\n