{"id":156652,"date":"2022-12-13T16:03:00","date_gmt":"2022-12-13T16:03:00","guid":{"rendered":"https:\/\/harchi90.com\/fire-emblem-engage-preview-a-loving-tribute-to-nonexistent-nostalgia\/"},"modified":"2022-12-13T16:03:00","modified_gmt":"2022-12-13T16:03:00","slug":"fire-emblem-engage-preview-a-loving-tribute-to-nonexistent-nostalgia","status":"publish","type":"post","link":"https:\/\/harchi90.com\/fire-emblem-engage-preview-a-loving-tribute-to-nonexistent-nostalgia\/","title":{"rendered":"Fire Emblem Engage Preview: A Loving Tribute to Nonexistent Nostalgia"},"content":{"rendered":"
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As I played Fire Emblem Engage<\/em>it felt great to the classic turn-based strategy returning combat that we haven’t seen since 2019’s Three Houses.<\/em> What immediately stood out to me was the visual upgrade in the overall presentation of the game \u2013 it looks super clean in 2022. Plus, the more I dove into the single chapter I was allowed to play, the more I realized how fun and innovative gameplay has become with each new entry in the franchise. However, what I’m left wondering is whether or not developer Intelligent Systems is too reliant on a nostalgia that may not exist with many fans.<\/p>\n

What was apparent from my time playing a near-final build was that the game is practically done \u2013 or rather, anything you would expect from a finished Fire Emblem game is there and looks beautiful, to say the least. There’s an attention to detail with how the game is presented that feels new for the series. Something about the animation when your units prepare for battle is a nice touch compared to the still images of games past, and the action creeps even more into anime-fight territory every time I see it. I also loved how all<\/strong> of your units’ stats, abilities, etc. are visible on the bottom of the screen instead of having to navigate through multiple menus. This made the tactical aspect of combat easier to plan out knowing immediately, for example, who would outspeed who.<\/p>\n