{"id":158375,"date":"2022-12-15T08:01:57","date_gmt":"2022-12-15T08:01:57","guid":{"rendered":"https:\/\/harchi90.com\/guilty-gear-strive-showcases-incoming-balance-and-mechanics-changes-in-new-special-clips\/"},"modified":"2022-12-15T08:01:57","modified_gmt":"2022-12-15T08:01:57","slug":"guilty-gear-strive-showcases-incoming-balance-and-mechanics-changes-in-new-special-clips","status":"publish","type":"post","link":"https:\/\/harchi90.com\/guilty-gear-strive-showcases-incoming-balance-and-mechanics-changes-in-new-special-clips\/","title":{"rendered":"Guilty Gear Strive showcases incoming balance and mechanics changes in new special clips"},"content":{"rendered":"

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Guilty Gear Strive is about to get one of its largest updates to date tomorrow, December 15, which is bringing in a lot more than just the new crossplay feature.\n <\/p>\n


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Arc System Works has been releasing a bunch of short guide videos showcasing some of the character balance and mechanics changes arriving in patch Version 1.24.<\/p>\n


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One of the more interesting mechanical adjustments made by the developers is to help defenders out a bit by making the RISC Level deplete faster, and once full, the attacker will stop gaining Tension Gauge.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4System\/Universal\u25e2
The rate of RISC Level depletion over time is now faster.
Also, the rate of Tension gain does not increase for the attacking character when an opponent with max RISC Level blocks their attacks.
pic.twitter.com\/MbOOjSPEGu<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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On paper, Ky’s added Guard Crush effect from Sacred Edge during Shock State and Dragon Install sounds like a nice little buff to keep his pressure going, but we’ll have to see if it makes a notable impact when the update comes out.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4Ky\u25e2
The addition of the Guard Crush effect to Sacred Edge during Shock State and Dragon Install allows him to maintain his offense regardless of range.
pic.twitter.com\/tzbH27IyPg<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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Axl is getting some good improvements to his combo \/ pressure routes by allowing him to cancel certain buttons on recovery, and he can now use Winter Mantis as part of a string. <\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4axl\u25e2
Adjustments have been made to the blowback when landing Winter Mantis during a combo.
It now works as part of a combo.
pic.twitter.com\/o5G6VYCL4A<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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ArcSys is making Chipp’s guessing game a bit more dangerous by allowing his Senshuu kick to combo off of Rokusai on crouching opponents.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4Chipp\u25e2
The reduced startup for Senshuu means that it can combo from Rokusai on crouching hit, making it more rewarding depending on the situation.
pic.twitter.com\/b5ygOTZdsl<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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Potemkin can draw the opponent in with his Heat Knuckle when blocked to give him some better pressure options too.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4Potemkin\u25e2
Heat Knuckle now draws the opponent in when it triggers Guard Crush.
pic.twitter.com\/l6lFYfwq9r<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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Faust received a number of significant buffs, but ArcSys focuses on Scarecrow’s smaller hurtbx to show how his own items are less likely to hit him now.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4Faust\u25e2
The reduced hurtbox for Scarecrow makes strings using items more potent.
pic.twitter.com\/dMnHOOmKXb<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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Millia’s got better mixups with Turbo Fall now always able to cross up, even in the corner.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4Millia\u25e2
She now has access to powerful mix-up in more situations, as she can cross-up the opponent using Turbo Fall even in the corner.
pic.twitter.com\/iLKTKOgPJo<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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It seems the developers felt Zato-1 had a bit too hard of a time getting things done without Eddie, so they gave him a new knockdown option by himself.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4Zato\u25e2
The reduced recovery and knockback for \u2192+K make it easier for Zato to score knockdowns on his own.
pic.twitter.com\/8kHUG0HG8s<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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Although Ramlethal did receive some nerfs to her damage output, they did buff her crouching Heavy Slash by increasing its range for better launch combos at closer distances.<\/p>\n


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#GGST<\/a> Battle Balance Sneak Peek
\u25e4Ramlethal\u25e2
The additional range for Crouching HS makes it easier to go into highly damaging combos, making her more threatening at close range.
pic.twitter.com\/OQv5E1kuKe<\/a><\/p>\n

\u2014 ArcSystemWorks (@ArcSystemWorksU) December 14, 2022<\/a><\/p><\/blockquote>\n


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This is only still scratching the surface on all that’s being reworked in the new Guilty Gear update, so check out the full patch notes if you haven’t already.<\/p>\n


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