{"id":160635,"date":"2022-12-17T17:57:57","date_gmt":"2022-12-17T17:57:57","guid":{"rendered":"https:\/\/harchi90.com\/tim-schafer-says-the-best-most-inclusive-games-are-never-based-on-stereotypes\/"},"modified":"2022-12-17T17:57:57","modified_gmt":"2022-12-17T17:57:57","slug":"tim-schafer-says-the-best-most-inclusive-games-are-never-based-on-stereotypes","status":"publish","type":"post","link":"https:\/\/harchi90.com\/tim-schafer-says-the-best-most-inclusive-games-are-never-based-on-stereotypes\/","title":{"rendered":"Tim Schafer says the best, most inclusive games are “never based on stereotypes”"},"content":{"rendered":"
Double Fine boss Tim Schafer has revealed he avoids “a grab bag of stereotypes” to make his games more inclusive and avoid “hurting people”.\n<\/p>\n
In an interview with NME, Schafer revealed that when he started making games back in the ’80s, there was “a lot less sensitivity” around, but between developing 2005’s Psychonauts and its 2021 sequel, he’d “learned a lot” and was “thinking about how [his] art will be interpreted by the viewer”.\n<\/p>\n