{"id":160955,"date":"2022-12-18T01:18:01","date_gmt":"2022-12-18T01:18:01","guid":{"rendered":"https:\/\/harchi90.com\/what-would-you-want-to-see-in-a-mega-man-12\/"},"modified":"2022-12-18T01:18:01","modified_gmt":"2022-12-18T01:18:01","slug":"what-would-you-want-to-see-in-a-mega-man-12","status":"publish","type":"post","link":"https:\/\/harchi90.com\/what-would-you-want-to-see-in-a-mega-man-12\/","title":{"rendered":"What Would You Want To See In A ‘Mega Man 12’?"},"content":{"rendered":"
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#1 – Reintroduce Pixel Art Visuals<\/h3>\n
Image: Capcom<\/em><\/figcaption><\/figure>\n

We personally absolutely love how Mega Man 11 looked: it’s clean, it’s colourful, and it’s bold. But we’d be lying if we said we didn’t miss the “classic” aesthetic of older Mega Man games that Mega Man 9 and 10 went with. There’s just something instantly charming about it, right?<\/p>\n

Games like Castlevania III, Super Mario World, and The Legend of Zelda: A Link to the Past hold up just fine to this day; arguably even better than their 3D counterparts, and the Mega Man franchise is no different, so we’d love to see a return to an 8- or 16-bit art style. In 2022, however, just how receptive are audiences going to be toward a new Mega Man that embraces pixel art? Especially after Capcom took the series in a significantly different direction with the eleventh iteration.<\/p>\n

Our solution? Implement an ‘HD-2D’-style aesthetic. Maintain the core identity of the original NES titles, but augment it with real-time lighting, depth, and improved textures. We reckon that would look absolutely killer<\/em>.<\/p>\n

#2 – Bring Back Chiptune<\/h3>\n