{"id":162639,"date":"2022-12-19T22:34:58","date_gmt":"2022-12-19T22:34:58","guid":{"rendered":"https:\/\/harchi90.com\/front-mission-1st-remake-gets-a-hefty-update-here-are-the-patch-notes\/"},"modified":"2022-12-19T22:34:58","modified_gmt":"2022-12-19T22:34:58","slug":"front-mission-1st-remake-gets-a-hefty-update-here-are-the-patch-notes","status":"publish","type":"post","link":"https:\/\/harchi90.com\/front-mission-1st-remake-gets-a-hefty-update-here-are-the-patch-notes\/","title":{"rendered":"Front Mission 1st: Remake Gets A Hefty Update, Here Are The Patch Notes"},"content":{"rendered":"
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Here are the full patch notes:<\/p>\n

Additions<\/p>\n

– “Battle speed” option
– Statistics comparison before combat
– Alternate route seeking by the AI \u200b\u200bwhen the target cell is occupied by an ally (only in Modern Mode)
– DPAD navigation in scenario map tile by tile
– Direct attack on enemies by selecting the red square on the scenario map
– Save panel after the campaign is completed (no autosave deletion)
– Death animation on the arena when BODY is destroyed
– A “thank you” sound after a purchase in a shop.
– Minigun animation when firing<\/p>\n

Improvements<\/p>\n

– Katakana and hiragana characters are now available when entering name
– More seamless transition from the map to combat.
– Improved Wanzer jumping animation
– CHAFF is constantly hitting, and the defender does not perform guard animation.
– Better music looping
– Music is paused before combat and resumed after combat
– When attacking “only body” machines, the DUEL and GUIDE skills do not appear
– Changed “open command menu” from Y to B button.
– Improved the workshop’s ambient sounds
– Player now returns to enemy selection after combat in the arena
– Localization tweaks<\/p>\n

fixes<\/p>\n

– Incorrect MISS and GUARD text position on the arena when attacking from afar
– Bug with the GUARD value when equipped with a missile launcher
– USN 10 scenario bug (cannot complete the mission if all enemies are killed before the third turn)
– Sorting bug in the workshop (wrong item purchased after sorting)
– Enemies no longer try to attack with destroyed arms
– Enemies will now attack with only one arm destroyed
– DOUBLE and SWITCH skills sometimes softlocking the game
– Shop setup bug (a grip weapon was not added to the stash after purchasing an arm with an internal weapon)
– Bug when rockets or bullets pass through the ground
– When using an ACID item, the shoulder weapon and shield were not affected
– Bug with incorrect shoulder weapon type in setup after shield mounting
– Other minor bugs<\/p>\n\n

A pretty decent selection, if you ask us!<\/p>\n

Let us know in the comments if these improvements have convinced you to try out Front Mission 1st.<\/em><\/p>\n

[source twitter.com<\/a>]<\/p>\n

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