{"id":164054,"date":"2022-12-21T08:52:59","date_gmt":"2022-12-21T08:52:59","guid":{"rendered":"https:\/\/harchi90.com\/vr-set-to-enter-new-phase-after-a-decade-of-carmack\/"},"modified":"2022-12-21T08:52:59","modified_gmt":"2022-12-21T08:52:59","slug":"vr-set-to-enter-new-phase-after-a-decade-of-carmack","status":"publish","type":"post","link":"https:\/\/harchi90.com\/vr-set-to-enter-new-phase-after-a-decade-of-carmack\/","title":{"rendered":"VR Set To Enter New Phase After A Decade Of Carmack"},"content":{"rendered":"
\n

In December 2012 I published my first in-depth article after a demo with a hand-built Oculus VR prototype.<\/p>\n

A decade later, Oculus VR is gonefor now<\/a>\u201d and the earliest faces to rally developer and enthusiast support for the imminent consumer revival of virtual reality have moved to other startups. Palmer Luckey was fired and is now focused on his defense startup while Oculus VR CTO John Carmack, long since reduced to executive consultant, is now \u201c<\/span>all in on building<\/a>\u201d artificial general intelligence at his own startup<\/span>.<\/p>\n

\n<\/picture>
Oculus VR CEO Brendan Iribe looking at a Rift prototype in 2012.<\/figcaption><\/figure>\n

While Luckey departed with a statement from Facebook PR, Carmack posted his internal resignation message publicly after media outlets broke the news:<\/p>\n

\u201cIt all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing,\u201d he wrote. \u201cThe issue is our efficiency.\u201d<\/span><\/p>\n

Below is a snippet of video from 2015 of Carmack telling me that instead of focusing on mobile inside out tracking (that would later become key to Quest VR headsets), dozens of Oculus computer vision engineers were working on \u201cesoteric kind of research things while this is a problem that I want solved right now, I wish somebody had spent all of this last year on it.\u201d<\/p>\n