Brian Shea visited Super Nintendo World in Japan, and you can check out his thoughts and pictures from his adventure. There’s an excellent retrospective dive on Mortal Kombat 9 and its importance in NetherRealm’s trajectory, as well as a look at the soon-to-be-defunct Google Stadia and what went wrong. We chatted with the lead of Venba about the importance of South Asian cuisine within that game. And if you’re interested in Witchfire, we talked with the devs about the game’s shift to a more open-world style.<\/p>\n
Blake Hester walked the streets of Tokyo with two Tango Gameworks leads to talk about how the famed city was twisted, warped, and represented in Ghostwire: Tokyo. I visited San Diego, California, to go hands-on with One Piece Odyssey, and to New York City to play a couple of chapters of Forspoken. You can read my thoughts on both alongside the various other previews we have packed in Issue 352, like new looks at Atomic Heart and Star Wars: Jedi Survivor. You’ll also find issue mainstays like reviews, gear, and more, as well. And finally, be sure to check out this issue’s One Last Thing for a chance to tell us what your favorite games of the year were in the latest Reader Poll. <\/p>\n
We also have a Game Informer Gold <\/em>version of the issue. Limited to a numbered print run per issue, this premium version of Game Informer <\/em>isn’t available for sale. To learn about places where you might be able to get a copy, check out our official twitter<\/a>, Facebook, and Instagram, and stay tuned for more details in the coming weeks. Click here to read more about Game Informer Gold<\/em>.<\/p>\n<\/p>\n Print subscribers can expect their issues to arrive in the coming weeks. The digital edition of this issue launches later today for PC\/Mac, iOS, and Google Play. To subscribe to either the digital or print version, click here. Be sure to keep an eye on our coverage hub for online features over the coming weeks by clicking the banner below. <\/p>\n<\/div>\n