Captured on Nintendo Switch (Docked)<\/figcaption><\/figure>\nTrim the sails and hoist anchor, because Sail Forth has launched without warning on Switch. This relaxing, laid-back exploration game drops players in an ocean filled with strange locals and even stranger characters. Those looking for realism in their sailing game will find better options out there, but Sail Forth has an undeniable charm that will suck you in from the opening.<\/p>\n
Sail Forth opens with Captain Toot awakening on their damaged boat with words of doom delivered by a glowing light in the sky. Within moments, they are setting off across the water, recruiting new sailors to their cause and, eventually, building a fleet of ships under their command. Despite the opening cutscene promising a tale of saving the world, that concept is quickly dropped for what becomes the focus of the game: wandering aimlessly.<\/p>\n
Throughout our time with Sail Forth, it reminded us of someone taking the procedurally generated basics of No Man’s Sky and giving it a Wind Waker-eque cel-shaded aesthetic. While there are plenty of pirates to fight wherever you go, the bulk of the game is spent wandering the seas, moving from one biome to the next to find the darkness that the talking star referred to in the opening. The oceans slowly open up to you, revealing more opportunities to do battle or to fulfil requests from the odd people who live on the randomly generated islands you find.<\/p>\n