{"id":167859,"date":"2022-12-25T10:16:10","date_gmt":"2022-12-25T10:16:10","guid":{"rendered":"https:\/\/harchi90.com\/tales-of-arise-was-not-originally-intended-to-be-a-tales-of-game\/"},"modified":"2022-12-25T10:16:10","modified_gmt":"2022-12-25T10:16:10","slug":"tales-of-arise-was-not-originally-intended-to-be-a-tales-of-game","status":"publish","type":"post","link":"https:\/\/harchi90.com\/tales-of-arise-was-not-originally-intended-to-be-a-tales-of-game\/","title":{"rendered":"Tales Of Arise Was Not Originally Intended To Be A “Tales Of” Game"},"content":{"rendered":"
Japanese outlet denfaminicogamer recently interviewed the development members of the Atlus-developed turn-based JRPG, Soul Hackers 2,<\/em> and the Bandai Namco-developed action JRPG Tales of Arise<\/em>. Plenty of intriguing conversational topics, including history regarding Tales of Arise’s<\/em> development, are brought up. Producer Yusuke Tomizawa and Director Hirokazu Kagawa from Bandai Namco were present.<\/p>\n Perhaps the most thought-provoking trivia is how early on in its development, Tales of Arise<\/em> was not supposed to be a \u201cTales of\u201d game at all. Instead, the title was simply called \u201cArise,\u201d with the intention of creating a brand-new IP developed by the Tales of<\/em> team. It was such an innovative project that they weren’t sure if they should affix it to the Tales of<\/em> ROPE.<\/p>\n Obviously, they ultimately decided to steer from that path, but it is potentially worth wondering how events could have drastically changed if this wasn’t a Tales of<\/em> game. Tales of Arise<\/em> does feel significantly different from previous entries due to its altered approach to combat, presentation, and more minute factors, so I could imagine it as not tied to the brand. Still, I’m glad it is.<\/p>\n Thanks to our team’s Ryuji<\/a> for translating and sharing this noteworthy information.<\/p>\n