{"id":169265,"date":"2022-12-27T01:31:17","date_gmt":"2022-12-27T01:31:17","guid":{"rendered":"https:\/\/harchi90.com\/return-to-castle-wolfenstein-path-tracing-mod-gets-fsr-2-dlss-2-tentative-release-set-for-late-2023\/"},"modified":"2022-12-27T01:31:17","modified_gmt":"2022-12-27T01:31:17","slug":"return-to-castle-wolfenstein-path-tracing-mod-gets-fsr-2-dlss-2-tentative-release-set-for-late-2023","status":"publish","type":"post","link":"https:\/\/harchi90.com\/return-to-castle-wolfenstein-path-tracing-mod-gets-fsr-2-dlss-2-tentative-release-set-for-late-2023\/","title":{"rendered":"Return to Castle Wolfenstein Path Tracing Mod Gets FSR 2, DLSS 2 & XeSS; Tentative Release Set for Late 2023"},"content":{"rendered":"
Around six and a half months ago, AMD Core Tech Group Graphics Engineer Dihara Wijetunga announced he was working on a Return to Castle Wolfenstein path tracing mod. We got an update in late August with a handful of fresh screenshots. Now that 2022 is almost behind us, Wijetunga revealed<\/a> the new implementation of all the main temporal upscaling technologies (AMD FSR 2, NVIDIA DLSS 2, and Intel XeSS) into the Return to Castle Wolfenstein path tracing mod.<\/p>\n Added FSR 2, DLSS 2, and XeSS to the RTCW path tracer over the weekend! Wanted to tackle something easier after working on the path tracing side.<\/em><\/p>\n When a user asked Wijetunga about the release date of the Return to Castle Wolfenstein path tracing mod, the AMD Graphics Engineer said<\/a>:<\/p>\n I’m hoping to have something out by late next year. It’s mostly a solo effort, so progress is a bit slow.<\/em><\/p>\n