Valorant twitter account<\/a> outlines these changes. There are seven alterations in total, all of which are aimed at making the map easier to traverse and corners harder to camp in.<\/p>\n\n
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For instance, the change to A rafters makes it so that players who want to try and catch attacks by surprise around the corner have to commit to playing low ground rather than being able to have a height advantage. <\/p>\n
Bind and Breeze removed from the map rotation<\/h3>\n
Two maps are coming in, and two are leaving. Bind and Breeze will both be taken out of the rotation for competitive and unranked, though they’ll still be available in other game modes. This means that the standard map rotation will contain 7 maps for the duration of Episode 6.<\/p>\n
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Valorant patch 6.0 Agent nerfs<\/h2>\n
Omen is the only Agent getting changed for this patch, but his change will drastically affect his smoke lineups.<\/p>\n
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omen<\/h4>\n\n- Dark Cover placed inside walls will now fall to the height of nearby ground.<\/li>\n<\/ul>\n
This is a small change on the surface, but a drastic change for high-level play. The ability to place one-way smokes was an advantage Omen had over other smoke Agents like Brimstone, and it could land him with drastically reduced power at higher levels of play.<\/p>\n
Valorant patch 6.0 Competitive updates<\/h2>\n
Ranks will be reset, with the expectation set by Riot being that your rank will be lower than it was at the end of Episode 5 following your placements. That said, a few tweaks have been made to the way RR is calculated.<\/p>\n
Changes to Ranked Rating calculation<\/h3>\n\n- Ranked Rating gains\/losses will depend slightly more on win\/loss, and slightly less on the exact round differential of the match.<\/li>\n<\/ul>\n