{"id":182365,"date":"2023-01-10T07:04:09","date_gmt":"2023-01-10T07:04:09","guid":{"rendered":"https:\/\/harchi90.com\/callisto-protocol-developers-left-out-of-credits\/"},"modified":"2023-01-10T07:04:09","modified_gmt":"2023-01-10T07:04:09","slug":"callisto-protocol-developers-left-out-of-credits","status":"publish","type":"post","link":"https:\/\/harchi90.com\/callisto-protocol-developers-left-out-of-credits\/","title":{"rendered":"Callisto Protocol developers left out of credits"},"content":{"rendered":"
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Last month’s release of The Callisto Protocol was supposed to be an unmitigated victory for Striking Distance Studios, the culmination of a story that began with the studio’s creation in 2019.\n<\/p>\n
But it was a bittersweet milestone for many who worked on the game, as The Callisto Protocol’s release also marked their first look at its conspicuously incomplete credits.\n<\/p>\n
\nGamesIndustry.biz<\/i> has spoken with five former Striking Distance Studios developers who were omitted from the game’s credits, and say they’ve got plenty of company. Separate sources estimate roughly 20 people across a variety of departments were left off the game’s credits.\n<\/p>\n
A Striking Distance representative did not return a request for comment.\n<\/p>\n
“It definitely stings,” one source says. “It sucks. I made a good amount of contribution and worked on it for [a length of time]. To just not be there at all is shitty.”\n<\/p>\n
“I made a good amount of contribution… To just not be there at all is shitty”<\/p><\/blockquote>\n
While it’s not unheard of for developers who leave a project before completion to be left out of the credits, our sources confirm that the studio had no such policy that was ever communicated to employees, and none of the people we speak with consider The Callisto Protocol’s omissions are normal.\n<\/p>\n
One describes them as “egregious,” leaving off some senior developers, leads, and directors who made significant contributions, including people who had worked at Striking Distance for over a year, or had history working with Striking Distance CEO Glen Schofield at his previous studio , Sledgehammer Games. Another described some of those left off the credits as “really core people who built the studio up.”\n<\/p>\n
“I understand if a contractor does a small amount of work for a few months and is left off, but we’re talking full-time employees with over a year invested in the title, and had a hand in significant parts of the product, ” one developer said. “That’s where the surprise has come from for a lot of us.”\n<\/p>\n