{"id":182495,"date":"2023-01-10T10:33:00","date_gmt":"2023-01-10T10:33:00","guid":{"rendered":"https:\/\/harchi90.com\/naughty-dogs-neil-druckmann-is-intrigued-by-elden-rings-storytelling\/"},"modified":"2023-01-10T10:33:00","modified_gmt":"2023-01-10T10:33:00","slug":"naughty-dogs-neil-druckmann-is-intrigued-by-elden-rings-storytelling","status":"publish","type":"post","link":"https:\/\/harchi90.com\/naughty-dogs-neil-druckmann-is-intrigued-by-elden-rings-storytelling\/","title":{"rendered":"Naughty Dog’s Neil Druckmann Is Intrigued by Elden Ring’s Storytelling"},"content":{"rendered":"
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Uncharted and The Last of Us are known for their cinematic storytelling, but Naughty Dog’s Neil Druckmann is becoming increasingly fascinated with more subtle worldbuilding. Speaking to The Washington Post, Druckmann said he’s inspired by FromSoftware’s minimalist storytelling in last year’s Elden Ring.<\/p>\n

“I’m more recently intrigued by stuff like Elden Ring and Inside that doesn’t rely as much on traditional narrative to tell its story,” Druckmann said. “Some of the best storytelling in The Last of Us is in the cinematics, but a lot of it is in gameplay, and moving around the space, and understanding the history of a space by just looking at it and examining it. To me, right now, that’s some of the best joy I get out of games that trust their audience to figure things out. [Games] that don’t hold your hand, that’s the stuff I’m really intrigued by going forward.”<\/p>\n