{"id":185864,"date":"2023-01-13T20:32:11","date_gmt":"2023-01-13T20:32:11","guid":{"rendered":"https:\/\/harchi90.com\/the-last-of-us-co-creators-say-a-tv-show-was-always-lurking-inside-the-game\/"},"modified":"2023-01-13T20:32:11","modified_gmt":"2023-01-13T20:32:11","slug":"the-last-of-us-co-creators-say-a-tv-show-was-always-lurking-inside-the-game","status":"publish","type":"post","link":"https:\/\/harchi90.com\/the-last-of-us-co-creators-say-a-tv-show-was-always-lurking-inside-the-game\/","title":{"rendered":"The Last of Us’ co-creators say a TV show was always ‘lurking inside the game’"},"content":{"rendered":"
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Before its gaggles of fungus-infected, flesh-eating berserkers burst their way onto the screen, HBO’s The Last of Us <\/em>could be easily mistaken for a number of other apocalyptic zombie shows about survivors fighting for their lives. Because it holds up so well as a series, it might not be obvious to viewers unfamiliar with The Last of Us<\/em>‘ origins how Joel, Ellie, and the story of the cordyceps pandemic all began as parts of a blockbuster video game. <\/p>\n<\/div>\n

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Between being so faithful to the game’s story and adding new depth to its characters, it’s no wonder that longtime fans have been quick to call HBO’s show one of the best video game adaptations of all time. leg ace The Last of Us <\/em>co-creator Neil Druckmann and series showrunner Craig Mazin see it, one of the biggest reasons their new project works so well because deep \u2014 though perhaps not too deep \u2014 down inside, a television show was always hiding within the game and waiting to be brought to life.<\/p>\n<\/div>\n

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\u201cThere was a television show lurking inside the video game trying to get out.\u201d<\/p>\n<\/div>\n<\/div>\n

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When I caught up with Mazin and Druckmann recently ahead of The Last of Us<\/em>‘ premiere this weekend, the duo were as effusive in their praise of one another as they were excited about the public finally being able to see their long-awaited baby. <\/p>\n<\/div>\n

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Mazin, who was already a fan of The Last of Us<\/em> when he first got the call about adapting it for television, said that while he was definitely keen on leaning into some of the smaller particulars he’s always loved about the series, he was immediately struck by how easily the game lent itself to translation across mediums.<\/p>\n<\/div>\n

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\u201cWe give you a beginning and an end every week,\u201d Mazin said. \u201cAnd one of the beautiful things about The Last of Us<\/em> is that Neil, naturally, even though he was creating it for gameplay, he naturally created a story that felt like there were beginnings and ends.\u201d<\/p>\n<\/div>\n

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