{"id":187676,"date":"2023-01-16T00:49:02","date_gmt":"2023-01-16T00:49:02","guid":{"rendered":"https:\/\/harchi90.com\/lets-only-have-as-much-violence-in-this-story-as-is-required\/"},"modified":"2023-01-16T00:49:02","modified_gmt":"2023-01-16T00:49:02","slug":"lets-only-have-as-much-violence-in-this-story-as-is-required","status":"publish","type":"post","link":"https:\/\/harchi90.com\/lets-only-have-as-much-violence-in-this-story-as-is-required\/","title":{"rendered":"‘Let’s Only Have as Much Violence in This Story as Is Required’"},"content":{"rendered":"
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In the 2013 Sony Playstation 3 video game \u201cThe Last of Us,\u201d you play (mostly) as Joel, a hardhearted smuggler who must transport a teenage girl, Ellie, through a post-apocalyptic American landscape riddled with zombies \u2014 and worse. Players must guide Joel and Ellie as they navigate through dilapidated office buildings and snowed-in ski resorts, and then utilize whatever weapons they have on them to take out the swarms of zombies \u2014 or mercenaries, or cannibals \u2014 that could just as easily kill them .<\/p>\n

So when the game’s creator, Neil Druckmann, collaborated with Emmy-winning \u201cChernobyl\u201d creator Craig Mazin to adapt \u201cThe Last of Us\u201d into a series for HBO, one may have expected them to spend a great deal of time figuring out how best to incorporate those visceral gameplay sequences into the show.<\/p>\n

More from Variety<\/strong><\/p>\n

Instead, says Mazin, \u201cWe thought about definitely note<\/em> doing that.\u201d<\/p>\n

Mazin is a regular gamer, and was a massive fan of \u201cThe Last of Us\u201d when it was first released. But he understood innately that it would be a \u201cmistake\u201d to try to replicate the way the game is played on the show itself.<\/p>\n

\u201cIt’s the mistake other people have made, I think, in adaptation [of video games], because they think that’s what connects people to a game,\u201d Mazin says. \u201cBut ‘The Last of Us,’ more than any other video game I’ve ever played, connected me to character and relationship. And the relationship between Joel and Ellie was the thing that we wanted to pull through the most.\u201d<\/p>\n

Druckmann also sees a crucial distinction between the experience of actively playing a game \u2014 as well as controlling the virtual camera that is capturing all the action \u2014 versus passively watching Joel (Pedro Pascal) and Ellie (Bella Ramsey) in a scripted TV series.<\/p>\n