Devolver Digital<\/figcaption><\/p>\nTo be abundantly clear, this isn’t about \u201ccriticism,\u201d nor Gilbert’s failure to accept it. This is about \u201cpersonal attacks,\u201d to the degree where a man who’s been a bold voice in the games industry for over 30 years, and has dealt with plenty of criticism, has been driven away by the misery of the response of people who claim to be fans of his creation.<\/p>\n
The red flag phrase this time is \u201cCorporate Memphis<\/span>,\u201d a term they all heard for the first time this week and are repeating with a confidence believed only by its irrelevance. Or, you know, comments like this:<\/p>\n\nwaited 30 years for this.<\/p>\n
just when i wanted to say, whatever you do dont make it a leftist multiculti gender bs, i saw this ill graphic style.<\/p>\n
this cant be saved anymore.<\/p>\n
will definately not buy it<\/p>\n<\/blockquote>\n
Or genius insight such as,<\/p>\n
\nthis is the product of a person who hates what he created and is proving to all you A$$ lickers that he never wanted to make another.<\/p>\n<\/blockquote>\n
And these are the sorts left after<\/em> the personally insulting ones were pruned.<\/p>\nOf course, this is triply stupid given that every Monkey Island<\/em> game has seen a dramatic change in art style, since 1991’s first sequel, LeChuck’s Revenge<\/em>. As Gilbert pointed out a few weeks back<\/span>,<\/p>\n\n Monkey Island 1 and 2 weren’t pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.<\/p>\n<\/blockquote>\n
the third game, Curse<\/em>, was wildly different from the first two, and is still rightly reversed today. I remember hating<\/em> the change in style when I was 19, and an idiot, enough that it took me decades to properly realize how great a game it was<\/span>. then the fourth, Escape<\/em>, had the wonderful cartoon art of Steve Purcell, yet again unlike any previous entry. The two decades since have given us the wonderful remakes of the first two, with modern interpretations of the original pixel graphics, and yet another approach by Telltale’s Tales of Monkey Island. <\/em>You get the point. This is the tradition. A new style for a new game. The idea that it’s a betrayal of any<\/em> previous entry is bananas.<\/p>\n