{"id":30776,"date":"2022-05-31T17:33:02","date_gmt":"2022-05-31T17:33:02","guid":{"rendered":"https:\/\/harchi90.com\/hard-west-2-preview-strategy-and-style-mix-in-this-occult-cowboy-caper\/"},"modified":"2022-05-31T17:33:02","modified_gmt":"2022-05-31T17:33:02","slug":"hard-west-2-preview-strategy-and-style-mix-in-this-occult-cowboy-caper","status":"publish","type":"post","link":"https:\/\/harchi90.com\/hard-west-2-preview-strategy-and-style-mix-in-this-occult-cowboy-caper\/","title":{"rendered":"Hard West 2 preview: Strategy and style mix in this occult cowboy caper"},"content":{"rendered":"\n
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A simple train robbery job that seemed like a good idea has gone way off the rails. I mean that literally; the train has sprouted an endless stream of otherworldly legs and is running off into the wilderness, and now it’s chock-full of ghosts, ghouls, and a devil. The situation is definitely not ideal, but I’ve got a squad full of scrappy frontier fighters to sort things out. As we tumble off the train and into a frigid, surreal version of the American West, I’m confident that things will end up being OK – until my gang finds themselves in the next bizarre, inevitably violent pickle.<\/p>\n

My posse is made up of an Indigenous exile, a witch who teleports around the battlefield in a storm of crows, an overly confident sharpshooter with a taste for cards, and an undead revenant. Welcome to Hard West<\/em> 2<\/em>a top-down, turn-based tactics game coming to PC sometime this year.<\/p>\n

The tutorial, featuring the aforementioned leggy train, sets the tone of Hard West 2<\/em> quite well. Upon encountering a literal devil, gang leader Gin Carter immediately reckons that he can win a game of cards against the guy with their souls as the stakes. Then he cheats, and is surprised when the other guy also cheats. Gin’s a hot mess, and the game gives me opportunities to lean into that, at risk of angering other party members. While it’s nice to hang out and chat with my party members, or dig around the overworld looking for side quests, the meat and potatoes of Hard West 2<\/em> is its combat.<\/p>\n

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Image: Ice Code Games \/ Good Shepherd Entertainment<\/cite><\/p>\n

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Surviving in Hard West 2<\/em> isn’t a cakewalk; I have to position my posse correctly on the map, measure their skills and use their action points efficiently, all while I stay aware of both my enemies and my environment. This is typical XCOM do; seek cover, set up flanks, and kill them<\/em> before they get myself<\/em>. There are a few helpful boons that help this process out. One is Luck; if I’ve missed a lot, or taken a lot of damage, I bank Luck points that I can cash in later in the battle for a better shot at hitting the enemy.<\/p>\n

Bravado is another game changer; if I kill an enemy with one of my characters, their action points refresh. This creates wonderful scenarios like using my teleporting witch, Flynn, to swap positions with a rooftop sniper, then shooting down several enemies from my new vantage point. Each kill refreshes Flynn’s action points, so the battlefield quickly becomes a meat grinder.<\/p>\n

Or I can have Old Man Bill, the Revenant, use a trick shot, ricocheting one bullet off of a metal saloon sign and into the skull of an enemy that would otherwise be out of sight, then use Bravado to charge forward and take out another guy. Moments like this feel great, like I’ve won a slot machine but for chained violence.<\/p>\n

Finally, characters who go down during combat are just out for that one fight; you don’t lose them forever. All of these factors, combined with an easily accessible reset button and forgiving autosaves, make Hard West 2 <\/em>tough without becoming sadistic.<\/p>\n

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