holding hands with one of the five cute survivors in your party<\/a><\/span>?<\/p>\nAlongside some moderately spicy visual novel artwork during romantic scenes, Eternights<\/em> also has 2D-animated cutscenes that change depending on which girl or guy you date. But time is of the essence. You can utilize it by deepening your relationship with your companions while also unlocking new skills (just like in real life), scouring the land for live-saving supplies, or simply saying “miss me with that BS” and Leeroy Jenkins-ing yourself into the first dungeon you see. To each their own.<\/p>\nIf you’re thinking that a JRPG that doubles as a dating sim sounds awfully similar to the works of the Person<\/em> series, you’d be correct. In fact, after playing Person 5<\/em>, Persona 4 Golden<\/em>and Person 3 EDF<\/em>, Eternights’ <\/em>developer quit their job to pursue making their game<\/span>. <\/p>\n\n
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Eternights<\/em> trailer featured quick time events as well as elemental power-based combat. <\/figcaption>Screenshots: Sai \/ Kotaku study<\/figcaption><\/p>\n<\/div>\n<\/figure>\nThe first footage the internet ever saw of Eternights<\/em> was in a 2019 r \/ Unity3D subreddit post<\/span> by its dev, Jae Yoo. Back then, Eternights <\/em>went under the project name Kafka and was described as Person<\/em> meets Devil May Cry. <\/em>Jae posted the game having a calendar system, time management, and relationship-based gameplay with its RPG bits replaced by hacking and slashing.<\/p>\nOutside of fielding questions about 3D model rigging and sharing inspirational videos from Person <\/em>series director Katsura Hashino<\/span>Jae posted a series of updates on Eternights<\/em>. These updates include Person<\/em>-inspired character introduction trailers<\/span>early animation cels of the trailer’s My Hero Academia<\/em>-inspired punch<\/span>and battle footage<\/span>.<\/p>\n