{"id":35547,"date":"2022-06-03T21:03:07","date_gmt":"2022-06-03T21:03:07","guid":{"rendered":"https:\/\/harchi90.com\/diablo-immortal-takes-microtransactions-to-new-terrifying-heights\/"},"modified":"2022-06-03T21:03:07","modified_gmt":"2022-06-03T21:03:07","slug":"diablo-immortal-takes-microtransactions-to-new-terrifying-heights","status":"publish","type":"post","link":"https:\/\/harchi90.com\/diablo-immortal-takes-microtransactions-to-new-terrifying-heights\/","title":{"rendered":"‘Diablo Immortal’ Takes Microtransactions To New, Terrifying Heights"},"content":{"rendered":"\n
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The year is 2017. Electronic Arts, the standard bearer for awful video game publishers, has just released the highly anticipated Star Wars Battlefront II<\/em>, and people were pissed. Specifically, fans of the Battlefront<\/em> series were horrified at the microtransactions present in the newest game (for the uninitiated, microtransactions are an element of a game that allows players to pay real money in exchange for making further progress in the game). Microtransactions encourage the worst behaviors in video games, to the point where \u201cusing Mommy’s Visa\u201d became a joke for how worse players would just outspend better ones until they gained and advantage. It’s also an option widely loathed by the video game community, and EA was forced to roll back their microtransaction program, teaching everyone a valuable lesson of what gamers will, or should be expected to put up with.<\/p>\n

Or so I thought. Here we are, five years later, and another publisher has just released a new installment of a beloved series that has caused much outrage over the predatory method of monetization in play. On Thursday, Activision Blizzard \u2014 if EA is the most hated publisher, Activision Blizzard isn’t far behind \u2014 released Diablo Immortal<\/em>a mobile version of its long-running and addictive action role-playing game (ARPG) series. <\/p>\n

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