{"id":36034,"date":"2022-08-05T05:43:14","date_gmt":"2022-08-05T05:43:14","guid":{"rendered":"https:\/\/harchi90.com\/burncycle-promises-robot-oceans-11-delivers-drudgery-instead\/"},"modified":"2022-08-05T05:43:14","modified_gmt":"2022-08-05T05:43:14","slug":"burncycle-promises-robot-oceans-11-delivers-drudgery-instead","status":"publish","type":"post","link":"https:\/\/harchi90.com\/burncycle-promises-robot-oceans-11-delivers-drudgery-instead\/","title":{"rendered":"Burncycle promises robot Ocean’s 11, delivers drudgery instead"},"content":{"rendered":"
The quiet hum of servers and whirring of sentry drones is broken by the clicking actuators of your robotic team of infiltrators. Through a maze of corridors and corporate offices, you will avoid detection and break into rooms seeking access to the company’s secure operations in order to shut them down.<\/p>\n
this is burncycle<\/em>, the newest release from publisher Chip Theory Games, a small studio known for their sophisticated designs and chunky components that include signature plastic chips and miles of neoprene mats. It’s a fully co-operative experience that has up to four players working together in a complex, stealth-based, tactical game. <\/p>\n Polygon had the chance to preview the game ahead of this year’s Gen Con in Indianapolis and, much like Chip Theory’s previous title, Cloudspire<\/em>, we found an elaborate game with a massive scope. The various scenarios will have you traversing one to three floors, each analogous to a small dungeon in breadth. This can be quite the commitment, as the longest of options take three or four hours to fully complete. There are, of course, shorter missions, but even these provide a cerebral challenge of juggling multiple sub-systems and processes.<\/p>\n