\n <\/p>\n Leaks of supposedly legitimate PC settings menus for the game Sackboy<\/em>which is currently a PS5 and PS4 exclusive. <\/p>\n<\/figcaption><\/figure>\n<\/li>\n\n\n <\/p>\n Leaks of supposedly legitimate PC settings menus for the game Sackboy<\/em>which is currently a PS5 and PS4 exclusive. <\/p>\n<\/figcaption><\/figure>\n<\/li>\n<\/ul><\/div>\nThe legitimacy of these leaked images would not be surprising, given Sony’s recent track record on solid PC ports and its statements last week about PC game sales revenue. The company projected a 375 percent jump in PC game sales year over year between FY 2021 and FY 2022 \u2014 and it’s going to need no fewer than five new PC game launches, each selling gangbusters, to reach that target. (I’m estimating more Sony PC game launches over the next year than that, including games that debut<\/em> on PC, based on my calculations.) As of press time, Sony representatives had not answered Ars Technica’s questions about the leak’s legitimacy.<\/p>\n\n Advertisement <\/span> <\/p>\n<\/aside>\nWhy today’s leaked PC ports will look better than on PS5<\/h2>\n Thursday’s images included toggles for “ray tracing,” which neither game includes on their original PlayStation 5 versions. Returnal<\/em>‘s PC menus point to “ray-traced reflections,” which, if other games are any indication, will allow specific surfaces in the game to reflect light more naturally, as opposed to leaning on classic tricks like Screen Space Reflections (SSR). Both games on PC will support ray-traced shadows, which is also less computationally expensive and accounts for more light-bounce data before drawing shadows (as opposed to simpler shading and ambient occlusion methods).<\/p>\nIn great news, both games will support arbitrary frame rate maximums, allowing players to exceed the 60 fps maximum for each on PS5. Returnal<\/em>‘s PC port also includes automatic resolution scaling as an option for moments when the frame rate might dip. We do not have confirmation whether either port will support Nvidia’s popular image reconstruction technique dubbed Deep Learning Super Sampling (DLSS). Anyone who wants to toggle ray-tracing effects on Nvidia GPUs would appreciate the latter. They’ll likely need help to sustain performative frame rates with expensive effects turned on. DLSS also generally does a good job rendering fewer pixels while getting pixel density and anti-aliasing up to a handsome level.<\/p>\nEach game also includes several sliders for adjusting effects ‘detail and intensity, resembling the menus seen in other Unreal Engine 4 games on PC \u2014 which is unsurprising, given that both games’ PS5 versions were made in Unreal Engine 4, as well. That’s great news for high-end systems and anyone who dreams of scaling these games on low-end machines like the portable Steam Deck.<\/p>\n
As a personal aside, I highly recommend both games. Sackboy<\/em> has proven to be a lasting option as one of the best co-op platforming games of the past five years, and I regret not getting it into that year’s “best games of 2020” feature. Returnal<\/em> has only gotten better since its initial PS5 launch, thanks to much-needed bug fixes and fantastic new features.<\/p>\n<\/p><\/div>\n