{"id":36874,"date":"2022-08-06T01:10:46","date_gmt":"2022-08-06T01:10:46","guid":{"rendered":"https:\/\/harchi90.com\/dreamworks-animation-to-release-renderer-as-open-source-software-the-hollywood-reporter\/"},"modified":"2022-08-06T01:10:46","modified_gmt":"2022-08-06T01:10:46","slug":"dreamworks-animation-to-release-renderer-as-open-source-software-the-hollywood-reporter","status":"publish","type":"post","link":"https:\/\/harchi90.com\/dreamworks-animation-to-release-renderer-as-open-source-software-the-hollywood-reporter\/","title":{"rendered":"DreamWorks Animation to Release Renderer as Open-Source Software \u2013 The Hollywood Reporter"},"content":{"rendered":"
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\tWith annual CG confab SIGGRAPH slated to start Monday in Vancouver, DreamWorks Animation announced its intent to release its proprietary renderer, MoonRay, as open-source software later this year.<\/p>\n

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\tMoonRay has been used on feature films such as How to Train Your Dragon: The Hidden World, Croods: A New Age,<\/em> The Bad Guys<\/em> and upcoming Puss in Boots: The Last Wish<\/em>.<\/p>\n

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\t\u201cWe are thrilled to share with the industry over 10 years of innovation and development on MoonRay’s vectorized, threaded, parallel, and distributed code base,\u201d said Andrew Pearce, DWA’s vp of global technology. \u201cThe appetite for rendering at scale grows each year, and MoonRay is set to meet that need. We expect to see the code base grow stronger with community involvement as DreamWorks continues to demonstrate our commitment to open source\u201d.<\/p>\n

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\tMoonRay uses DreamWorks’ distributed computation framework, Arras, also to be included in the open-source code base.<\/p>\n<\/p><\/div>\n