{"id":39902,"date":"2022-06-07T03:40:11","date_gmt":"2022-06-07T03:40:11","guid":{"rendered":"https:\/\/harchi90.com\/ffxiv-producer-naoki-yoshida-talks-possible-battle-royale-mode\/"},"modified":"2022-06-07T03:40:11","modified_gmt":"2022-06-07T03:40:11","slug":"ffxiv-producer-naoki-yoshida-talks-possible-battle-royale-mode","status":"publish","type":"post","link":"https:\/\/harchi90.com\/ffxiv-producer-naoki-yoshida-talks-possible-battle-royale-mode\/","title":{"rendered":"FFXIV Producer Naoki Yoshida Talks Possible Battle Royale Mode"},"content":{"rendered":"\n
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Image: Square Enix \/ Kotaku<\/figcaption><\/p>\n<\/div>\n

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During a recent interview<\/span> with Gamer<\/em>a prominent Japanese gaming website, Final Fantasy XIV<\/em> producer Naoki Yoshida let slip that his team was at one point mulling the possibility of adding a competitive battle royale to the online role-playing game. It sounds like it’d be a whole lot of fun, too.<\/p>\n

The mode, according to a third-party translation on Reddit<\/span> (h \/ t Fanbyte<\/em><\/span>), was conceived as being limited to Blue Mages, the unique Final Fantasy XIV<\/em> job that learns skills and spells from enemies rather than by leveling up. Yoshida explained that players would need to gain abilities on the fly and navigate a rapidly shrinking arena \u2014 two hallmarks of the battle royale genre \u2014 all while fending off their fellow Blue Mages.<\/p>\n

I’m not much of a battle royale fan and dipping my toes into Final Fantasy XIV<\/em>‘s other player-versus-player modes left me mostly unsatisfied, but even so, this sounds very cool. Blue Mage is a job that, while intriguing, has always intimidated me \u2014 it’s largely segregated<\/span> from most of the game’s content due to its eccentricities \u2014 and a battle royale could be the perfect way to get folks like me to finally check it out.<\/p>\n

Hey, it couldn’t be worse than that mobile battle royale Final Fantasy VII: The First Soldier<\/em><\/span>right?<\/p>\n

Yoshida didn’t say if this idea ever got past the \u201cthrow it against the wall and see what sticks\u201d phase of development, but it’s obvious his team is putting a lot of thought into competitive content. And it’s paying off: Crystalline Conflict<\/span>which sees two teams battle to push a giant crystal to the opposing goal, is proving to be very popular since launching alongside the 6.1 update in April despite ongoing balance issues<\/span>.<\/p>\n

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