YouTube<\/span><\/figcaption><\/figure>\n<\/aside>\nMonster Hunter Rise: Sunbreak has just had its first official broadcast, detailing everything coming in the game’s first Title Update. We now know that the update drops tomorrow, 10th August, and brings with it a wealth of new quests, monsters, and new system elements<\/p>\n
Previously, we knew Lucent Nargacuga and Seething Bazelgeuse would be debuting in this first update, but two other monsters \u2014 Gold Rathian and Silver Rathalos from Monster Hunter: World \u2014 will be joining in. Capcom has also shared patch notes for tomorrow’s update, which includes new randomly-generated quests called Anomaly Investigations, new gear, new modes, and more.<\/p>\n
For a glance at many of patch v.11.0.1’s additions, check out the trailer up top, then take a glance at Capcom’s full update right here. Be warned, it’s a monster-sized list of tweaks and additions.<\/p>\n
Note, you’ll need to have bought Sunbreak and download the update to access most of the content here. We’ve marked items with an asterisk<\/p>\n
for updates where you don’t need the expansion<\/h2>\nPatch v.11.0.1, 10th August 2022<\/h3>\n\nNew Story Elements<\/li>\n New monsters have been added and will appear in Gathering Hub quests.<\/li>\n New afflicted monsters have been added to the game.<\/li>\n New quests have been added.<\/li>\n A new quest system, Anomaly Investigations, has been added. Anomaly investigations will become available after completing the main story and progressing further in the game.<\/li>\n A new locale has been added: Forlorn Arena.<\/li>\n New weapons, armor, layered equipment, and skills have been added.<\/li>\n New facility added related to the Anomaly Investigations.<\/li>\n<\/ul>\nQurious Crafting is now available as a new feature at the Smithy.<\/h3>\n\nNew System Elements<\/li>\n New Guild Card pages, awards, and titles have been added.<\/li>\n Two new speech timings have been added to Auto Shoutouts: “When the monster is pacified” and “When the monster is delirious”.<\/li>\n You can now select a Badge of Heroes which will display next to your Hunter’s name.*<\/li>\n<\/ul>\nA new option has been added: “Hunter Connect Invite Settings”.*<\/h3>\nBug Fixes and Balance Adjustments<\/h4>\n Player<\/u><\/strong><\/p>\n\nhunter<\/strong> Power Sheathe (Great Sword):<\/li>\nFixed an issue where Power Sheathe would not apply its buff effect if you perform a dodge too quickly after using the move with a left or right input.<\/strong> Harvest Moon (Long Sword):<\/li>\nFixed an issue where Harvest Moon would not deactivate properly after your weapon is sheathed due to abnormal statuses (by performing a dodge right after you recover from the status).<\/strong> Harvest Moon (Long Sword):<\/li>\nFixed an issue where Harvest Moon would not deactivate after transitioning into Wyvern Riding state.<\/strong> Foresight Slash (Long Sword):<\/li>\nFixed an issue where Foresight Slash could not be chained into a Sacred Sheathe Combo after using the Spirit Gauge to perform the move and failing the counter.<\/strong> Sword & Shield:<\/li>\nThere is a slightly longer delay before your character’s direction changes when making a movement input during or at the beginning of a guard, making Backstep easier to execute in these situations.<\/strong> Charge Blade:<\/li>\nFixed an issue where the effects of the Rapid Morph skill would not trigger when using Ax: Smash from a sheathed state.<\/strong> Charge Blade – Air Dash:<\/li>\nFixed an issue where the Air Dash move would be canceled early if the move was used right at a ledge (or otherwise when you are already in midair at the start of the wirebug animation).<\/strong> Charge Blade – Ultra Element Discharge (Impact Phial Only):<\/li>\nFixed an issue where the slamming portion of the attack would not have the weapon’s elemental or status effect buildup values \u200b\u200bapplied to it.<\/strong> Insect Glaive:<\/li>\nFixed an issue where if a Kinsect was launched at a monster that was changing areas, the Kinsect would stop moving at the location the monster was when first launched.<\/strong> Awakened Kinsect Attack (Insect Glaive):<\/li>\nFixed an issue where the player could get locked in the Switch Skill’s animation and be unable to move after the Kinsect performs its automatic attacks right after using the Switch Skill.<\/strong> Light Bowgun – Elemental Reload:<\/li>\nFixed an issue where reload speed would not be correctly reflected onto the player’s Equipment Info when in bases with this skill equipped.<\/strong> Light Bowgun – Fanning Maneuver:<\/li>\nFixed an issue where the player’s direction would change to the same directional input used when performing Fanning Maneuver right after a Switch Skill Swap.<\/strong> Light Bowgun – Critical Firepower:<\/li>\nFixed an issue where recoil reduction would not be correctly reflected onto the player’s Equipment Info when in bases with this skill equipped.<\/strong> Bow – Bolt Boost:<\/li>\nFixed an issue where the Gunner Aim Assist option would not work correctly for Super Critical Range aiming when using Bolt Boost.<\/strong> Grinder (S):<\/li>\n<\/ul>\nFixed an issue where, when the sharpness boost activates while you already have the boost from a previous activation, the length of the original boost could unintentionally be overwritten by a shorter boost effect.<\/u><\/strong><\/p>\n\nbuddies<\/li>\n Fixed an issue where you could end up with more active Kittenators than intended during multiplayer.<\/li>\n<\/ul>\nFixed an issue where Buddies would sometimes stagger at the start of some monsters’ turf wars.<\/u><\/strong><\/p>\n\nfollowers<\/li>\n<\/ul>\nFixed issues that kept Followers from successfully performing Wyvern Riding on monsters in other areas and making their way back to the player.<\/h4>\n\nmonsters<\/li>\n Fixed an issue where some beam- or laser-shaped attacks could go through walls and other obstacles.<\/strong> Almudron:<\/li>\nMade adjustments to an issue where Almudron would sink unnaturally into the ground when toppled near a ledge.<\/strong> Magma Almudron:<\/li>\nFixed an issue where the player or Buddies might sometimes disappear when breaking the rocks Magma Almudron creates during battle.<\/strong> Nargacuga:<\/li>\nFixed an issue where some of Nargacuga’s attacks that should trigger a mountable state in other monsters were not behaving as intended.<\/strong> Mizutsune:<\/li>\nFixed an issue where Mizutsune would sometimes keep moving towards a wall in the Jungle locale.<\/strong> Rakna-Kadaki:<\/li>\nFixed an issue where Rakna-Kadaki could fail to leave the locale in certain parts of the Lava Caverns locale.<\/strong> Rajang:<\/li>\nFixed an issue where Rajang could fail to leave the locale in certain parts of the Citadel locale.<\/strong> Malzeno:<\/li>\nFixed an issue where some of the effects of Malzeno’s attacks would not display as intended.<\/strong> Pukei-Pukei:<\/li>\nFixed an issue where Pukei-Pukei would not drop items when latched onto by a Marionette Spider during certain actions.<\/strong> Kushala Daora:<\/li>\nFixed an issue where a wind pressure reaction would trigger visually even when a wind pressure reaction was not triggered functionally.<\/strong> Chameleos:<\/li>\nFixed an issue where high rank Chameleos would sometimes not behave as intended when affected by a flash.<\/li>\n<\/ul>\nFixed an issue where dropped monster materials would disappear after a certain number of them are active at once.<\/u><\/strong><\/p>\n\nWyvern Riding<\/li>\n<\/ul>\nFixed an issue where some Wyvern Riding attacks could damage other players.<\/h4>\n Locales and Environments<\/u><\/strong><\/p>\n\nlocales<\/li>\n Fixed an issue where a Wyvern Riding monster launch could cause a monster to crash into a wall in places where a wall doesn’t actually exist in certain areas of the Jungle locale.<\/li>\n Fixed an issue where the player could get stuck on certain parts of Area 3 of the Jungle locale.<\/li>\n<\/ul>\nFixed an issue where the player could get stuck on a branch of the large tree in the center of the Jungle locale.<\/u><\/strong><\/p>\n\nEndemic Life<\/strong> Marionette Spider:<\/li>\nYou no longer lose a Marionette Spider if you were not able to pull a monster toward you.<\/strong> Marionette Spider:<\/li>\nYou can no longer discard a Marionette Spider while you are in the middle of using one.<\/strong>Nintendo Switch<\/li>\n<\/ul>\n: Fixed an issue where, if you unplug your earphones or otherwise change the sound output while playing, the audio would cut off the next time you obtain a Wirebug or when the effects of a Morphed Wirebug wear off.<\/h4>\n Base and Facilities<\/u><\/strong><\/p>\n\nfacilities<\/strong> MP Accelerant:<\/li>\nChanged the inputs required for using MP Accelerant to be slightly more convenient.<\/li>\n Locked talismans will now all be grouped at the bottom when melding at the Melding Pot.<\/strong> Nintendo Switch:<\/li>\nThe L and R buttons can now be held down to change pages on the material selection screen at the Melding Pot.<\/li>\n Fixed an issue where the Rathian Cortex material could be obtained from Master Rank Rathalos on Meowcenaries expeditions.<\/li>\n Fixed an issue where the Equipment Skills display would disappear when using Compare Equipment on a weapon after canceling a Compare Equipment on armor that has 6 or more armor skills.<\/li>\n Fixed an inconsistency with the Item Box sorting order for Sun Springnight Carp and Locked Treasure Chest.<\/li>\n Fixed an issue at the Canteen where food skills different than those from a Bunny Dango Set could be triggered when selecting that set right after selecting other dango.<\/li>\n Fixed an issue where the preview camera could not be moved while adjusting the hue, saturation, or contrast when changing pigments for armor and layered armor.<\/li>\n<\/ul>\nFixed an issue where certain inputs could change the results of Anima and Reincarnation melding.<\/h4>\n miscellaneous<\/u><\/strong><\/p>\n\nQuests Increased the reward money, Hunter Rank points, and Master Rank points for<\/strong> Scorned Magnamalo<\/li>\nquests.<\/li>\n Rewards claimed from Optional Subquests that could not be obtained (due to the total number of those rewards being at their maximum) are now automatically sold.<\/li>\n Fixed an issue where it was possible to join quests above your own highest unlocked rank when using the Random option to respond to Join Requests at ranks A1\u2605 to A4\u2605.<\/li>\n<\/ul>\nFixed an issue where the game screen would not return to normal after fading to black during certain cutscenes while in multiplayer.<\/u><\/strong><\/p>\n\nEquipment<\/li>\n Fixed an issue where the same materials were required for multiple upgrades for the Secta Du White.The stats for F Khezu Whaccine X have been adjusted to the following:<\/strong> (BEFORE)Melee attack power: 195 \u2014 Ranged attack power: 215 \u2014 Elemental attack power: 23 \u2014 Damage type: Severing<\/strong> (AFTER)<\/li>\nMelee attack power: 200 \u2014 Ranged attack power: 230 \u2014 Elemental attack power: 21 \u2014 Damage type: BluntThe stats for C Khezu Arma X have been adjusted to the following:<\/strong> (BEFORE)Melee attack power: 195 \u2014 Ranged attack power: 215 \u2014 Elemental attack power: 23 \u2014 Damage type: Severing<\/strong> (AFTER)<\/li>\nMelee attack power: 200 \u2014 Ranged attack power: 230 \u2014 Elemental attack power: 21 \u2014 Damage type: Blunt<\/li>\n<\/ul>\nFixed an issue where the forging material types for Orangaten were categorized as MR Bishaten instead of MR Blood Orange Bishaten.<\/u><\/strong><\/p>\n\nItems<\/strong> Large Elder Dragon Gem:<\/li>\n<\/ul>\nNow sells for 18,000 zenny instead of 12,000z.<\/u><\/strong><\/p>\n\nmenus<\/li>\n Fixed an issue where the awards page of other players’ Guild Cards would sometimes not be updated properly.<\/li>\n<\/ul>\nFixed an issue where certain skill effects would not be properly reflected onto the status of equipment registered to equipment loadouts.<\/u><\/strong><\/p>\n\nOptions The long sword’s<\/strong> Silkbind Sakura Slash is now affected by the<\/strong> Player Hit Effects and<\/strong> Other Player Hit Effects<\/li>\noptions. the<\/strong> Buttons for Wyvern Riding<\/li>\noption can no longer be changed in the middle of a quest.<\/li>\n Fixed an issue where audio volume would change much more than intended after changing the volume in the options.<\/li>\n Fixed an issue where the icon for Rachnoid in the quest results screen would sometimes display as a Felyne icon instead.<\/li>\n Fixed various text bugs.<\/li>\n<\/ul>\n \nOther miscellaneous bug fixes have been made.<\/p>\n
Well, we made it through those! For a free update, it’s a biggun.<\/p>\nMonster Hunter Rise Sunbreak Roadmap<\/em><\/figcaption><\/figure>\nImage: Capcom<\/p>\n
We don’t have an exact time for when the update drops tomorrow, so keep an eye out and get ready for yet another new batch of hunts with your friends!<\/em><\/p>\n<\/div>\n