\n“Sonic must hunt down and defeat these bosses in order to collect portal gears, which open up portals that lead to bite-sized linear stages, done in the style of previous Sonic games, giving Sonic Frontiers a nice mix of both old and new styles . These classic levels each come with a handful of optional goals, like beating the level under a certain time, collecting all the red rings, and so on, with each goal rewarding you with a vault key, which are needed to unlock the coveted Chaos Emeralds. “<\/p>\n<\/blockquote>\n
And in some follow-up tweets, he further details the flow of the game:<\/p>\n
\n“The flow of the game is basically: Explore open world> solve puzzles to open up map> find collectibles to improve stats> fight world bosses to earn portal gears> use portal gears to unlock linear Sonic levels> complete linear Sonic levels to unlock chaos emeralds<\/p>\n<\/blockquote>\n
\n“From what I’ve played so far, it’s a very solid gameplay loop. There’s obviously a lot of work to be done, as I talk about in the preview, but I think structure-wise, Sonic Team has something with Frontiers. It just needs a lot of polishing up. “<\/p>\n<\/blockquote>\n
<\/blockquote>\nWhat are your own impressions so far of the Sonic Frontiers’ previews? How are you feeling knowing that this footage is from an “early build”? Are you expecting more from the final build, or are you prepared to hold back on any serious judgment until Sega reveals more about Sonic’s new 3D adventure?<\/p>\n
Leave your thoughts down below.<\/em><\/p>\n<\/div>\n