{"id":42964,"date":"2022-06-09T05:18:07","date_gmt":"2022-06-09T05:18:07","guid":{"rendered":"https:\/\/harchi90.com\/new-report-says-fallout-76-development-blighted-by-poor-management-and-mandatory-crunch\/"},"modified":"2022-06-09T05:18:07","modified_gmt":"2022-06-09T05:18:07","slug":"new-report-says-fallout-76-development-blighted-by-poor-management-and-mandatory-crunch","status":"publish","type":"post","link":"https:\/\/harchi90.com\/new-report-says-fallout-76-development-blighted-by-poor-management-and-mandatory-crunch\/","title":{"rendered":"New report says Fallout 76 development blighted by poor management and mandatory crunch"},"content":{"rendered":"\n
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A new report into the development of Bethesda’s widely derided Fallout 76 has painted a picture of a studio in disarray, as poor management, a lack of design direction, and engine challenges created an environment of apathy, confusion, crunch, and burnout, and a game that ultimately failed to resonate with players.\n<\/p>\n

Announced in 2018 and launched the following year, Fallout 76 – an online take on Bethesda’s beloved post-apocalyptic RPG series – was less than well-received at launch. Eurogamer’s Wesley Yin-Poole even went as far as to call it a “bizarre, boring, broken mess” before slapping it with an avoid badge.\n<\/p>\n

Now, a lengthy new report from Kotaku – based on conversations with 10 former employees of Bethesda and parent company ZeniMax Media – has shed fresh light on the troubled development that lead to such a poorly received game, one seemingly doomed from the start.\n<\/p>\n

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