{"id":44943,"date":"2022-08-14T09:16:51","date_gmt":"2022-08-14T09:16:51","guid":{"rendered":"https:\/\/harchi90.com\/super-smash-bros-rule-doesnt-apply-to-multiversus-game-director-confirms\/"},"modified":"2022-08-14T09:16:51","modified_gmt":"2022-08-14T09:16:51","slug":"super-smash-bros-rule-doesnt-apply-to-multiversus-game-director-confirms","status":"publish","type":"post","link":"https:\/\/harchi90.com\/super-smash-bros-rule-doesnt-apply-to-multiversus-game-director-confirms\/","title":{"rendered":"Super Smash Bros. “Rule” Doesn’t Apply to MultiVersus, Game Director Confirms"},"content":{"rendered":"
MultiVersus <\/em>already has no shortage of fighters to pull from to round out its roster considering how many properties fall under the purview of Warner Bros., but some players were concerned that the involvement of certain characters would be limited based on how they’re already represented in the game. Specifically, some players were under the assumption that characters used in things like the Ringout effects in MultiVersus <\/em>therefore couldn’t be proper fighters if they were already in the game to some degree. Those assumptions are mostly carried over from the way Super Smash Bros. Ultimate <\/em>and past Super Smash Bros. games have operated, but according to the MultiVersus <\/em>game director Tony Huynh, characters aren’t disqualified from being fighters just because they’re seen in other customization options.<\/p>\n Huynh responded to a thread on Twitter which originated from Twitter user T3Fois asking if Spike from Tom and Jerry could be added to the game. Someone pointed out that he was already in the game as a Ringout effect which made his inclusion unlikely, a comment which led to a few more back-and-forths about the topic. Huynh replied further down in the thread to close out the discussion while putting players’ concerns at ease.<\/p>\n KO effect doesn’t prevent that character from becoming playable in the future<\/p>\n\n