{"id":45427,"date":"2022-08-14T21:44:44","date_gmt":"2022-08-14T21:44:44","guid":{"rendered":"https:\/\/harchi90.com\/destiny-2-combat-mod-changes-old-raid-and-dungeon-origin-traits-are-coming\/"},"modified":"2022-08-14T21:44:44","modified_gmt":"2022-08-14T21:44:44","slug":"destiny-2-combat-mod-changes-old-raid-and-dungeon-origin-traits-are-coming","status":"publish","type":"post","link":"https:\/\/harchi90.com\/destiny-2-combat-mod-changes-old-raid-and-dungeon-origin-traits-are-coming\/","title":{"rendered":"‘Destiny 2’ Combat Mod Changes, Old Raid And Dungeon Origin Traits Are Coming"},"content":{"rendered":"
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Destiny 2<\/p>\n

<\/fbs-accordion>bungie<\/small>
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This week, uh at Bungie, we got a very decent TWAB that had Destiny 2 weapons sandbox designer Mercules revealing a whole lot of big changes that are coming in Season 18, with hints about further changes coming later.<\/p>\n

Well, Mercules, like many Bungie hires, used to be a part of the community itself, and he returned to his old podcast, Destiny Massive Breakdowns, to talk more about those sandbox changes for three hours<\/em>. <\/p>\n

While he went over a lot of existing information, there’s a whole lot more detail he fleshed out including some hints about some potentially major changes coming down the line. While the podcast itself is great, I figured it would be good to summarize the key points. I have trusted on kujay<\/a> and Fading Shadow here who did great work pulling out items of interest, which helped with this summary. <\/p>\n