{"id":49126,"date":"2022-06-13T19:30:59","date_gmt":"2022-06-13T19:30:59","guid":{"rendered":"https:\/\/harchi90.com\/blizzards-diablo-4-developers-try-to-put-monetization-worries-to-bed\/"},"modified":"2022-06-13T19:30:59","modified_gmt":"2022-06-13T19:30:59","slug":"blizzards-diablo-4-developers-try-to-put-monetization-worries-to-bed","status":"publish","type":"post","link":"https:\/\/harchi90.com\/blizzards-diablo-4-developers-try-to-put-monetization-worries-to-bed\/","title":{"rendered":"Blizzard’s Diablo 4 developers try to put monetization worries to bed"},"content":{"rendered":"\n
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Yesterday, Blizzard confirmed that Diablo 4, the game that’s not Diablo Immoral (sorry, I meant Immortal), will launch for PC, PlayStation 4, PS5, Xbox One and Xbox Series X \/ S next year. Since this news came to light, some have been voicing concerns that Diablo 4 may go down the same route as Diablo Immortal and have some kind of mobile-like monetization and microtransactions attached to it. <\/p>\n

In response, several of its developers have swiftly jumped in to try and quell any anxiety within the Diablo community.<\/p>\n

“To be clear, [Diablo 4] is a full price game built for PC \/ PS \/ Xbox audiences, “franchise exec Rod Fergusson tweeted yesterday. <\/p>\n

The Necromancer rises. Command the dead with the final playable class in Diablo 4.<\/figcaption><\/figure>\n

“We are committed to delivering an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items [and] full story driven expansions, “he wrote, before promising more details soon.<\/p>\n

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To be clear, D4 is a full price game built for PC \/ PS \/ Xbox audiences. We are committed to delivering an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items & full story driven expansions. More details soon. Necro blog tomorrow!<\/p>\n

– Rod Fergusson (@RodFergusson) June 12, 2022<\/a><\/p><\/blockquote>\n


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