{"id":49126,"date":"2022-06-13T19:30:59","date_gmt":"2022-06-13T19:30:59","guid":{"rendered":"https:\/\/harchi90.com\/blizzards-diablo-4-developers-try-to-put-monetization-worries-to-bed\/"},"modified":"2022-06-13T19:30:59","modified_gmt":"2022-06-13T19:30:59","slug":"blizzards-diablo-4-developers-try-to-put-monetization-worries-to-bed","status":"publish","type":"post","link":"https:\/\/harchi90.com\/blizzards-diablo-4-developers-try-to-put-monetization-worries-to-bed\/","title":{"rendered":"Blizzard’s Diablo 4 developers try to put monetization worries to bed"},"content":{"rendered":"\n
Yesterday, Blizzard confirmed that Diablo 4, the game that’s not Diablo Immoral (sorry, I meant Immortal), will launch for PC, PlayStation 4, PS5, Xbox One and Xbox Series X \/ S next year. Since this news came to light, some have been voicing concerns that Diablo 4 may go down the same route as Diablo Immortal and have some kind of mobile-like monetization and microtransactions attached to it. <\/p>\n
In response, several of its developers have swiftly jumped in to try and quell any anxiety within the Diablo community.<\/p>\n
“To be clear, [Diablo 4] is a full price game built for PC \/ PS \/ Xbox audiences, “franchise exec Rod Fergusson tweeted yesterday. <\/p>\n