{"id":49338,"date":"2022-06-13T22:32:02","date_gmt":"2022-06-13T22:32:02","guid":{"rendered":"https:\/\/harchi90.com\/diablo-immortal-claims-lowest-user-score-in-metacritic-history\/"},"modified":"2022-06-13T22:32:02","modified_gmt":"2022-06-13T22:32:02","slug":"diablo-immortal-claims-lowest-user-score-in-metacritic-history","status":"publish","type":"post","link":"https:\/\/harchi90.com\/diablo-immortal-claims-lowest-user-score-in-metacritic-history\/","title":{"rendered":"Diablo Immortal Claims Lowest User Score In Metacritic History"},"content":{"rendered":"\n
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Image: Blizzard<\/figcaption><\/p>\n<\/div>\n

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Review aggregation sites are hardly the arbiter of a game’s quality, particularly when it comes to user reviews, and particularly<\/em> in the era of review-bombing. Still, some data points are unignorable: As noted by VGC<\/em><\/span>Blizzard’s recent Diablo Immortal<\/em> now holds claim to the lowest user score on Metacritic.<\/p>\n

First released this month for PC and mobile devices, Diablo Immortal<\/em> is a free-to-play iteration on Blizzard’s genre-defining series of fantasy loot games. Though I haven’t played, my colleagues say it’s actually pretty good<\/span>, if you’re able to ignore all of the bullshit that tends to come with the earning model. The core gameplay loop is a blast, they say<\/span>and the production values \u200b\u200bare through the roof.<\/p>\n

It seems that many players, however, are unable to look past that stuff. As of this writing, Diablo Immortal<\/em>‘s PC version is the 4,887th highest rated game, for user reviews<\/span>, on Metacritic \u2014 putting it squarely at the bottom of the list. It’s directly behind Warcraft III: Reforged<\/em> (0.6) and the infamously maligned Grand Theft Auto: The Trilogy – Definitive Edition<\/em> (0.6). Of the roughly 2,500 user reviews<\/span> for Diablo Immortal<\/em> on PC, around 2,475 are negative. (The iOS version sports a 0.5 rating. Metacritic does not appear to list any user reviews for the Android version.)<\/p>\n

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Screenshots: Metacritic \/ Kotaku<\/figcaption><\/p>\n<\/div>\n

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Most of the criticism is leveraged directly at Immortal<\/em>‘s microtransactions. \u201cThe microtransactions are so bad and make the game so trash I actually created an account to give it a zero,\u201d one person wrote. \u201cThis game is just masked gambling machine for kids,\u201d wrote another. Another likened it to “psychological warfare.”<\/p>\n

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G \/ O Media may get a commission<\/p>\n<\/div>\n<\/div>\n

User reviews are often a scourge, with many<\/span> games<\/span> weathering<\/span> unfair<\/span> campaigns<\/span> over bad-faith “issues,” but plenty of reports indicated Diablo Immortal<\/em>‘s microtransactions are indeed exploitative, even in comparison to other games guilty of similarly underhanded practices. One streamer spent $ 6,000 on microtransactions<\/span>ultimately failing to turn up any<\/em> high-tiered gear. There’s also the well-publicized claim<\/span> that it takes more than $ 100,000 to fully level up a character in the game (though that math seems\u2026 dubious). The game’s internal purchases are in part why it’s not available in countries<\/span> with strict anti-loot-box laws, like Belgium and the Netherlands.<\/p>\n

The point seems clear: Diablo<\/em> fans want microtransactions far, far away from their Diablo<\/em>. Good thing Blizzard recently clarified that next year’s Diablo IV<\/em> will be a premium-priced game<\/span>therefore absent all the (extremely penny-pinching) bells and whistles that punted Diablo Immortal<\/em> to the very bottom of Metacritic’s list.<\/p>\n

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Image: Blizzard Review aggregation sites are hardly the arbiter of a game’s quality, particularly when it comes to user reviews, and particularly in the era of review-bombing. Still, some data points are unignorable: As noted by VGCBlizzard’s recent Diablo Immortal now holds claim to the lowest user score on Metacritic. First released this month for …<\/p>\n

Diablo Immortal Claims Lowest User Score In Metacritic History<\/span> Read More »<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"default","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[9],"tags":[1665,3039,18890,2645,164,3828,487,21131,2814,6639,162,408,21130,152],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/fcb55acdfc650040858cc45f54de2bdc.jpg","_links":{"self":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts\/49338"}],"collection":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/comments?post=49338"}],"version-history":[{"count":0,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts\/49338\/revisions"}],"wp:attachment":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/media?parent=49338"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/categories?post=49338"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/tags?post=49338"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}