{"id":50346,"date":"2022-06-14T15:28:07","date_gmt":"2022-06-14T15:28:07","guid":{"rendered":"https:\/\/harchi90.com\/tvos-16-enables-cross-device-connectivity-for-third-party-apps\/"},"modified":"2022-06-14T15:28:07","modified_gmt":"2022-06-14T15:28:07","slug":"tvos-16-enables-cross-device-connectivity-for-third-party-apps","status":"publish","type":"post","link":"https:\/\/harchi90.com\/tvos-16-enables-cross-device-connectivity-for-third-party-apps\/","title":{"rendered":"tvOS 16 enables cross-device connectivity for third-party apps"},"content":{"rendered":"\n
Apple barely mentioned tvOS 16 during its WWDC 2022 kickoff event last week, but that doesn’t mean the update doesn’t come with new features. For some features, like support for more game controllers, tvOS 16 enables something called \u201ccross-device connectivity\u201d for third-party apps. Read on as we detail what this means for Apple TV users.<\/p>\n
According to Apple, tvOS 16 enhances cross-device connectivity with more integration between iPhone, iPad, and Apple Watch. However, the company hasn’t provided any details on how this integration will work.<\/p>\n
Now, thanks to a WWDC 2022 session, we have a better idea of \u200b\u200bwhat changes with the update, which comes with a new \u201cDeviceDiscoveryUI\u201d framework. With this framework, developers can create apps for both tvOS and iOS that communicate with each other over the local network. While developers can already create apps with such functionality, the new API makes this process much easier and provides a native interface.<\/p>\n
To make it more clear what this API can do, just think about Apple Fitness +. If you have an Apple TV, you can open the Fitness + app on tvOS and choose a workout right from there. The app automatically prompts you on your Apple Watch to start the workout, and then it uses data from your watch to display it on the TV in real time.<\/p>\n
This is just one of the experiences that developers can now offer in their apps with the new framework. Apple also uses games as an example, which can now use iPhone, iPad, or even Apple Watch as a controller. Since this is a built-in API, users won’t need to open the app to initiate cross-device communication.<\/p>\n
Of course, developers will have to update their apps to take advantage of the new framework.<\/p>\n