{"id":50514,"date":"2022-06-14T17:48:10","date_gmt":"2022-06-14T17:48:10","guid":{"rendered":"https:\/\/harchi90.com\/diablo-immortal-is-for-mobile-gamers-not-original-diablo-fans\/"},"modified":"2022-06-14T17:48:10","modified_gmt":"2022-06-14T17:48:10","slug":"diablo-immortal-is-for-mobile-gamers-not-original-diablo-fans","status":"publish","type":"post","link":"https:\/\/harchi90.com\/diablo-immortal-is-for-mobile-gamers-not-original-diablo-fans\/","title":{"rendered":"Diablo Immortal Is For Mobile Gamers, Not Original Diablo Fans"},"content":{"rendered":"\n
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Image: Blizzard<\/figcaption><\/p>\n<\/div>\n

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Diablo Immortal<\/em> has been setting the internet alight with controversy. Every gaming website under the sun has a take about how the microtransactions ruin the gameplay<\/span> and how Blizzard was ruining fans’ beloved childhood memories of Diablo<\/em><\/span>. The game currently holds the lowest user score on Metacritic<\/span>. Still more Diablo fans feel like this just isn’t a game designed for them. And they might be right. Despite its mobile origins, Immortal<\/em> grew wax wings and flew too close to the PC gaming sun. For a loyal audience to whom Blizzard had pandered for years, that was considered unforgivable.<\/p>\n

I get it. The monetization criticisms hold water, but the prospect of overspending isn’t always the actual reason why console gamers are so upset. The truth is simpler: Mobile represents another front in the never-ending culture war for the heart and soul of gaming. But I have to question if it has to be a war at all. <\/p>\n

Before Immortal was announced, Diablo<\/em> fans could safely ignore mobile games as \u201ccash grabs\u201d that would never affect the premium games that they wanted to play. But ever since Blizzard announced that the game would be a full Diablo <\/em>experience, these gamers have felt threatened by what they perceive as mobile’s encroachment on \u201clegitimate\u201d gaming. In fact, the game raised so many concerns that Blizzard’s community manager had to clarify<\/span> that Diablo IV<\/em> would not have “mobile-style monetization.”<\/p>\n