{"id":50782,"date":"2022-06-14T21:14:39","date_gmt":"2022-06-14T21:14:39","guid":{"rendered":"https:\/\/harchi90.com\/stalker-2-devs-open-up-about-making-game-under-siege-slug\/"},"modified":"2022-06-14T21:14:39","modified_gmt":"2022-06-14T21:14:39","slug":"stalker-2-devs-open-up-about-making-game-under-siege-slug","status":"publish","type":"post","link":"https:\/\/harchi90.com\/stalker-2-devs-open-up-about-making-game-under-siege-slug\/","title":{"rendered":"STALKER 2 Devs Open Up About Making Game Under Siege Slug"},"content":{"rendered":"\n
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Image: GSC Game World<\/figcaption><\/p>\n<\/div>\n

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Sci-fi horror shooter STALKER 2<\/em> won’t arrive in 2022<\/span> after all. During Xbox and Bethesda’s extended showcase livestream today, developer GSC Game World shared a new story trailer<\/span> and confirmed the game was delayed until 2023. It also presented a video developer diary<\/span> in which staff at the Ukrainian studio recounted the early days of Russia’s invasion<\/span> of their country and what it’s been like making a game while literally under siege.<\/p>\n

\u201cThe workday begins with a siren,\u201d said lead concept artist Anton Kikhtytskyi in a video shared during the showcase<\/span>. \u201cDuring the bombing, we run to the bomb shelter,\u201d said voice director Andrii Maksiuta. A third developer shared a brief video of a pink pet carrier. \u201cThis is my cat’s carrier bag,\u201d they said. “My cat died in the shelling in the first week of the war.”<\/p>\n

Much of development has been moved to new offices<\/span> in Prague, Czech Republic. While many of GSC Game World’s staff have relocated since Russia’s invasion began back in late February, others remain in the capital Kyiv and elsewhere, working out of bathrooms, hallways, and other makeshift office spaces away from windows and other potential bombardment hazards. While continuing to work on the game, the video diary says developers have also been juggling volunteer work or active military service. Other staffers, the studio said, were unable to share their stories out of concern for their safety.<\/p>\n

“Since the start of the war, I’ve had no contact with my parents,” said Alexandr Levchenko, an animator on STALKER 2<\/em>. “It is an indescribable feeling, not knowing whether your loved ones are alive.”<\/p>\n

The developer diary was accompanied by a new story trailer teasing the game’s Chernobyl Exclusion Zone where meteorological anomalies and mutant abilities collide in the wake of nuclear fallout. The first new STALKER<\/em> in 13 years, the series was MIA for years<\/span> following stalled funding and an errant Kickstarter. Due to the ongoing invasion, GSC Game World also said that STALKER 2<\/em>‘s release has been pushed back from December 2022 into next year with no firm new date.<\/p>\n

Now into its fourth month, Russia’s invasion has displaced millions of people<\/span> from Ukraine and reportedly killed thousands of civilians<\/span>. According to Ukraine’s President, Volodymyr Zelensky, Russia now controls roughly a fifth<\/span> of the nation’s territory. Said narrative designer Daria Tsepkova, “It’s not easy to write violent quests when there is a war outside your window.” <\/p>\n<\/div>\n

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Image: GSC Game World Sci-fi horror shooter STALKER 2 won’t arrive in 2022 after all. During Xbox and Bethesda’s extended showcase livestream today, developer GSC Game World shared a new story trailer and confirmed the game was delayed until 2023. It also presented a video developer diary in which staff at the Ukrainian studio recounted …<\/p>\n

STALKER 2 Devs Open Up About Making Game Under Siege Slug<\/span> Read More »<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"default","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[9],"tags":[21580,21581,21585,484,21583,159,1016,21584,21586,5774,6084,164,20698,21582,162,4812,152],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/00a032544d65b7dc12fe2dc3ed8e22af.jpg","_links":{"self":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts\/50782"}],"collection":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/comments?post=50782"}],"version-history":[{"count":0,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts\/50782\/revisions"}],"wp:attachment":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/media?parent=50782"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/categories?post=50782"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/tags?post=50782"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}