\n
To you:<\/span>640\u00d7360<\/option> 480\u00d7270<\/option><\/select><\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n
\n
\n
Want us to remember this setting for all your devices?\n <\/p>\n
Sign up or Sign in now!\n <\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
Please use a html5 video capable browser to watch videos.\n <\/p>\n
This video has an invalid file format.\n <\/p>\n
Sorry, but you can’t access this content!<\/p>\n
\n
\n
\n
Please enter your date of birth to view this video<\/h5>\n January<\/option> February<\/option> March<\/option> April<\/option> May<\/option> June<\/option> July<\/option> August<\/option> September<\/option> october<\/option> November<\/option> December<\/option><\/select>one<\/option> 2<\/option> 3<\/option> 4<\/option> 5<\/option> 6<\/option> 7<\/option> 8<\/option> 9<\/option> 10<\/option> 11th<\/option> 12<\/option> 13<\/option> 14<\/option> 15<\/option> 16<\/option> 17<\/option> 18<\/option> 19<\/option> 20<\/option> 21<\/option> 22<\/option> 23<\/option> 24<\/option> 25<\/option> 26<\/option> 27<\/option> 28<\/option> 29<\/option> 30<\/option> 31<\/option><\/select>year<\/option> 2022<\/option> 2021<\/option> 2020<\/option> 2019<\/option> 2018<\/option> 2017<\/option> 2016<\/option> 2015<\/option> 2014<\/option> 2013<\/option> 2012<\/option> 2011<\/option> 2010<\/option> 2009<\/option> 2008<\/option> 2007<\/option> 2006<\/option> 2005<\/option> 2004<\/option> 2003<\/option> 2002<\/option> 2001<\/option> 2000<\/option> 1999<\/option> 1998<\/option> 1997<\/option> 1996<\/option> 1995<\/option> 1994<\/option> 1993<\/option> 1992<\/option> 1991<\/option> 1990<\/option> 1989<\/option> 1988<\/option> 1987<\/option> 1986<\/option> 1985<\/option> 1984<\/option> 1983<\/option> 1982<\/option> 1981<\/option> 1980<\/option> 1979<\/option> 1978<\/option> 1977<\/option> 1976<\/option> 1975<\/option> 1974<\/option> 1973<\/option> 1972<\/option> 1971<\/option> 1970<\/option> 1969<\/option> 1968<\/option> 1967<\/option> 1966<\/option> 1965<\/option> 1964<\/option> 1963<\/option> 1962<\/option> 1961<\/option> 1960<\/option> 1959<\/option> 1958<\/option> 1957<\/option> 1956<\/option> 1955<\/option> 1954<\/option> 1953<\/option> 1952<\/option> 1951<\/option> 1950<\/option> 1949<\/option> 1948<\/option> 1947<\/option> 1946<\/option> [1945<\/option> 1944<\/option> 1943<\/option> 1942<\/option> 1941<\/option> 1940<\/option> 1939<\/option> 1938<\/option> 1937<\/option> 1936<\/option> 1935<\/option> 1934<\/option> 1933<\/option> 1932<\/option> 1931<\/option> 1930<\/option> 1929<\/option> 1928<\/option> 1927<\/option> 1926<\/option> 1925<\/option> 1924<\/option> 1923<\/option> 1922<\/option> 1921<\/option> 1920<\/option> 1919<\/option> 1918<\/option> 1917<\/option> 1916<\/option> 1915<\/option> 1914<\/option> 1913<\/option> 1912<\/option> 1911<\/option> 1910<\/option> 1909<\/option> 1908<\/option> 1907<\/option> 1906<\/option> 1905<\/option> 1904<\/option> 1903<\/option> 1902<\/option> 1901<\/option> 1900<\/option><\/select><\/p>\n By clicking ‘enter’, you agree to GameSpot’s \n Terms of Use and Privacy Policy<\/p>\n
enter<\/button><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\nNow Playing:<\/em> Fallout 76 Expeditions: The Pitt Trailer | Xbox + Bethesda E3 2021<\/p>\n<\/p><\/div>\nAhead of the release of The Pitt, GameSpot emailed Bethesda Game Studio design director Mark Tucker to ask about what players can expect from the upcoming expansion, as well as how the team aims to expand upon Fallout 76’s story and then ultimately concludes it one day. Our correspondence is detailed below.<\/p>\n
GameSpot: How will The Pitt Expedition change the experience of playing Fallout 76?<\/strong><\/p>\nMatt Tucker:<\/strong> The new Expedition Missions are the most obvious change–players will have access to an ever-growing library of exciting, repeatable, and randomized story missions to play long after they’ve completed the main questlines, beginning with The Pitt. They’ll allow players to explore outside of Appalachia in this unique time period in Fallout lore and meet all sorts of new and interesting characters. Whitespring Resort has also been converted into a true player hub, filled with Daily Quests, unique Random Encounters, a new vendor, and additional Legendary Exchange and Gold Press machines. The Pitt is just the beginning! We have plans for more locations in future updates–some of which have never been seen before in a Fallout game!<\/p>\nAs previous Fallout games were single-player, they had established endpoints for their respective stories–is the same true for Fallout 76?<\/strong><\/p>\nBingo! You are touching on one of the coolest parts of working on a live-service game. Do we create all of our questlines and stories to have fulfilling endings from the player’s perspective when we put them into the game? Yes, that is always the goal. That said, we often have thoughts and ideas for how we could expand or continue our stories in future updates when we add them to the game.<\/p>\n
For example, (and I am being intentionally ambiguous here so as not to spoil it) we have a story in the game that we have always intended to tell over a longer time span. Matter of fact, we have subtly expanded on it already–the players just aren’t aware of it yet. When we finally get around to wrapping it up, I think it will be a fun surprise.<\/p>\n
In addition to that, we have a lot of mystery and unanswered questions in our game that, so far, may not have had as much story associated with them. These minor plot points or lore bits are also fun for us to explore and expand on. For example, The Mothman Equinox Seasonal Event that debuted in our Night of the Moth update was a fun way for us to explore a bit deeper into The Cult of the Mothman and share how a group splintered off to create The Enlightened. Of course, in doing that, we created more questions that we might choose to explore further one day.<\/p>\n
A lot of the richness of our world comes from the intersections and overlaps of the different characters and their stories. So even if we don’t continue a story directly, we also consider how a different story, from a different perspective, might also shed light and expand on one we have already told. That doesn’t even have to be limited to 76. Since we are a prequel, some things we do, at times, tie into the stories from the previous Fallout titles. For example, our two updates, Steel Dawn and Steel Reign, provided more insight into the early days of the original, west coast Brotherhood of Steel, as did some of our original quest content that shipped with the launch of the game. The game is never finished, it’s a living, breathing world with old stories to continue and new ones to add.<\/p>\n
How do you come up with the themes for each season? Are y’all simply exploring parts of Fallout 76’s world you haven’t touched on before, or is there more to it than that?<\/strong><\/p>\nThe creation process for every season’s theme has been different, but we always start with the same key objective-every theme should be someone’s favorite. Fallout is a very diverse IP, with humor, sadness, action, and a whole world of alternate history to explore. We like to keep things fresh and continue to explore new aspects of the franchise while also paying homage to its long history. For new in-game fiction, we have a phrase we like to use to test if the idea is solid: “Does this evoke nostalgia for something you’ve never seen before?” It’s a good test of whether or not something is pulling the right levers. When we leverage some of the amazing existing in-game fiction, we always make sure we are doing it justice. We’re Fallout fans as much as anyone and getting a chance to explore more of the pre-war society is a real joy.<\/p>\n
How has the Fallout 76 team learned from other developers beneath the ZeniMax Media umbrella when it comes to designing a live-service game?<\/strong><\/p>\nThe great thing about Zenimax and BGS is that we can share tech and ideas across teams pretty easily–it’s just a call or a message away. While it isn’t something we do on a super regular basis, it does happen. For example, part of our multiplayer networking libraries for 76 was built from the iD Tech networking code. Another example is that we had a few conversations with ZOS Production leadership over the years to learn how they structure and manage their team to handle their update cadence, which has some similarities to ours. Those conversations really helped to guide us in how we have approached things for 76. Of course, it’s not just us learning and getting help from them–we’ve helped other teams as well. For example, our monetization design team has helped multiple teams across Zenimax with their monetization strategies and features, including The Elder Scrolls Online.<\/p>\n
It is also worth noting that the senior leadership team we have working on Fallout 76, along with most of the senior developers on the project, all have experience working on live-service and multiplayer products previously in their careers. So, for a lot of us, this is not our first rodeo.<\/p>\n<\/p><\/div>\n
GameSpot may get a commission from retail offers.<\/p>\n
\n The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site. \n <\/span>\n <\/p>\n","protected":false},"excerpt":{"rendered":"Fallout 76’s next major update will introduce a new type of content for the online action RPG called Expeditions. These Expeditions will be repeatable story-driven missions that take players away from the core setting of Fallout 76. The first of these Expeditions, The Pitt, sends Fallout 76 to Pittsburgh, a setting that hasn’t been seen …<\/p>\n
Fallout 76’s The Pitt Expedition Is The Next Chapter In A Story That Does Have A Planned Endpoint<\/span> Read More »<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"default","ast-global-header-display":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack-related-posts":[{"id":48289,"url":"https:\/\/harchi90.com\/vault-images-emerge-from-the-set-of-amazons-fallout-tv-show\/","url_meta":{"origin":52013,"position":0},"title":"Vault images emerge from the set of Amazon’s Fallout TV show","date":"August 17, 2022","format":false,"excerpt":"New set images have leaked from the production of Amazon's Fallout TV show, and they appear to show the inside of Vault 32. There's also a nice bit of propaganda that reads \u201cThe outside world can never hurt you\u201d and shows a superheroic Vault Boy deflecting nukes with a shield.\u2026","rel":"","context":"In "Technology"","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":35605,"url":"https:\/\/harchi90.com\/starfield-performance-preview-what-to-expect-based-on-what-weve-seen-so-far\/","url_meta":{"origin":52013,"position":1},"title":"Starfield Performance Preview: What to Expect Based on What We’ve Seen So Far","date":"August 4, 2022","format":false,"excerpt":"Starfield is one of the most hotly anticipated games of the next few years. Coming from the team that brought us the Elder Scrolls and Fallout series, Bethesda's space-focused RPG has built excitement since it was announced in 2018, despite very little of it being actually shown. With a 2023\u2026","rel":"","context":"In "Technology"","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":48483,"url":"https:\/\/harchi90.com\/fallout-amazon-tv-show-sets-look-really-authentic-in-new-leaks\/","url_meta":{"origin":52013,"position":2},"title":"Fallout Amazon TV Show Sets Look Really Authentic In New Leaks","date":"August 17, 2022","format":false,"excerpt":"Image: Bethesda \/ Kotaku \/ Fedorovekb (Shutterstock)As you may know, Bethesda's mega-popular RPG series fallout is headed to a TV series. This is top of mind again because new pictures from the set of the upcoming post-nuclear Amazon adaptation leaked sometime in the past 24 hours. Live-action video game adaptations\u2026","rel":"","context":"In "Technology"","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":27800,"url":"https:\/\/harchi90.com\/fallout-tv-series-bts-images-reveal-realistic-power-armor\/","url_meta":{"origin":52013,"position":3},"title":"Fallout TV Series BTS Images Reveal Realistic Power Armor","date":"July 28, 2022","format":false,"excerpt":"New photos from the set of Prime Video's upcoming series adaptation of Fallout bring even more recognizable elements from the post-apocalyptic video game franchise to live-action. The photos in question were shared to twitter by user @HunterWorldv2. \"Some behind the scenes pics I got sent,\" they wrote. The first photo\u2026","rel":"","context":"In "Technology"","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3872,"url":"https:\/\/harchi90.com\/fallout-new-vegas-unreal-engine-5-fan-concept-will-please-fans\/","url_meta":{"origin":52013,"position":4},"title":"Fallout New Vegas Unreal Engine 5 Fan Concept Will Please Fans","date":"July 4, 2022","format":false,"excerpt":"Fallout fans unite \u2013 an impressive Fallout New Vegas Unreal Engine 5 fan showcase has been released. Since the release of Epic's new game engine some months ago, numerous Unreal Engine 5 fan concept videos have surfaced, including a concept video showing how Fallout 5 could look like running in\u2026","rel":"","context":"In "Technology"","img":{"alt_text":"fallout new vegas unreal engine 5 remake fan concept","src":"https:\/\/i0.wp.com\/cdn.wccftech.com\/wp-content\/uploads\/2022\/07\/fallout-new-vegas-unreal-engine-5-remake-fan-concept-1480x1048.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"fifu_image_url":"https:\/\/www.gamespot.com\/a\/uploads\/screen_kubrick\/1587\/15875866\/4023514-thepitt.jpg","_links":{"self":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts\/52013"}],"collection":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/comments?post=52013"}],"version-history":[{"count":0,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/posts\/52013\/revisions"}],"wp:attachment":[{"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/media?parent=52013"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/categories?post=52013"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/harchi90.com\/wp-json\/wp\/v2\/tags?post=52013"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}