{"id":54182,"date":"2022-08-23T20:23:58","date_gmt":"2022-08-23T20:23:58","guid":{"rendered":"https:\/\/harchi90.com\/ex-gta-devs-next-open-world-game-looks-ambitious-seems-vague\/"},"modified":"2022-08-23T20:23:58","modified_gmt":"2022-08-23T20:23:58","slug":"ex-gta-devs-next-open-world-game-looks-ambitious-seems-vague","status":"publish","type":"post","link":"https:\/\/harchi90.com\/ex-gta-devs-next-open-world-game-looks-ambitious-seems-vague\/","title":{"rendered":"Ex-GTA Dev’s Next Open-World Game Looks Ambitious, Seems Vague"},"content":{"rendered":"
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Beautiful but generic, huh?<\/figcaption>
screenshot: Build a Rocket Boy \/ Kotaku<\/figcaption><\/p>\n<\/div>\n

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Leslie Benzies, a former Rockstar Games lead developer and president of GTA<\/em> makers Rockstar North appeared during today’s Gamescom Opening Night Live broadcast to reveal his studio’s next game, the ambitious yet super vague Everywhere<\/em>. No, really, that’s the title, and if you’re confused on what this is…well, so are we.<\/p>\n

Geoff Keighley kicked off the two-hour livestream with a, you guessed it, world premiere\u2014really, a teaser\u2014of Everywhere<\/em>. Developed by Build a Rocket Boy, the project is billed as an open-world adventure game with a seamless multiplayer with a dream to \u201cbuild a whole new world for the next generation of gamers,\u201d according to one of the developers during the brief teaser trailer . Other goals Build a Rocket Boy have for Everywhere<\/em> include the ambition to \u201ccreate this open world that can be built out in every direction\u201d and focusing on the current zeitgeist of \u201cwhat it means to represent yourself digitally.\u201d In other words, Everywhere<\/em> sounds like it’s some kinda metaverse thing. great.<\/p>\n

But what any of this means remains to be seen as there wasn’t a speck of actual gameplay. Hell, there wasn’t even any CGI animation to gawk at. The entire three or so minutes was simply developers talking about plans for Everywhere<\/em> as this roblox<\/em>-like creator platform interspersed between concept art. It all looks beautiful, particularly the richly detailed environments, just vague AF.<\/p>\n